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Everything posted by exec
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The following links should hopefully answer some of your questions. http://aura-project.org/forum/topic/118-aboutfaq/ https://github.com/aura-project/melia/wiki https://github.com/aura-project/melia/wiki/Getting-started In short: we aren't operating any servers, to the best of my knowledge there currently is no pserver, but you could create a (basic) server with Melia, keeping in mind that it's still early in development.
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Yes, you should be able to compile it just like Aura.
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Certainly, here's the method where the ini file is read, after creating if it doesn't exist: https://github.com/exectails/LaMe/blob/master/LaMe/FrmMain.cs#L60 Simply remove the ini stuff and set the variables to whatever you want.
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Perfect, thank you =) I guess we have everything now, provided that our theory about ManaBurn is correct.
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I just thought the exact same thing when I saw the WU string in your post. Gotta test that. Unfortunately I just noticed I missed some upgrades in the upgrade db. One of them was SplashDamage, which I now already have, thanks for that, and the other 3 are the passive defense upgrades for shields. That's up to 3 more we have to get, unless they're easy to guess from one.
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Thanks guys =) I've explained a problem regarding what I mean in the issue. I'm actually not 100% sure what the ManaBurn upgrade is, but based on the name I assume it reduces the amount of Mana you lose when you unequip a wand. This is not on officials anymore of course, but internally that upgrade is still called ManaBurn, and my current theory is that they halfed the bonus and turned the ManaBurn upgrade into a ManaUse upgrade. I haven't had time to research that yet though.
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Hmhm... interesting. I guess it's 40% chance to get 2 items and -750ms for the use time. Thanks a lot!
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That would be G12S1. Thanks for the log =)
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Huh, hadn't thought about that yet. You're probably right, all the L-Rod stuff is unlikely to be server sided, it would be client events that get triggered when you step in, which the Rod reacts to.
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Took me a moment xD lol
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https://github.com/aura-project/melia/blob/master/src/ChannelServer/Scripting/ScriptManager.cs#L1488 Though I'd like to mention that quests are often times their own system, and might not require manual variable setting, depending on TOS's quest system and our implementation, which will have a huge impact on how counters, timers, etc. work. Phasing, I guess that's more of a core feature, even though the scripts need to be able to control it. Those are certainly functions Melia will need in some way or form, but I thought you had basic NPC functions in mind that will be needed to write basic NPCs^^ I think before systems to save quest progress and phasing are implemented in scripts somehow, they should be properly researched, for them to be implemented in the optimal way. I imagine both will be mainly controlled by the core, with scripts only having some simple access functions in the script manager, like startquest and completequest.
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What do you propose we improve, do you have functions in mind? For the most part we won't know what functions we need until we encounter the need for them. Personally I tend to add functions at that point, when I realize the situation exists and the function is needed. (Moved to script discussions.)
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We got two cases on the PTJs we currently have as well, that matches. Though I don't know anything tested with int.
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Maybe we could make a PTJ script generator... generally they will all be very similar I think.
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Did you enter the xbuild line exactly as described? That error suggests that you have a parameter xbuild doesn't recognize, which from what I can gather makes it assume you're specifying multiple projects files, when it only supports one, or something like that.
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That Debug line was really helpful, thanks for that^^ What you're getting there is an HTTP request for the static conf file. I assume you put the wrong port on the StaticConfigURL in your client.xml, making it request the conf file from the login server instead of the web server.
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No, it wouldn't ban you from Mabinogi, aside from using the official client it's completely separate. Right now Aura has to be built from its source code, guides on that and how to set it up can be found on this forum and the wiki. Alternatively there's Aura Frontend, which handles all setting up for the user. It's not actively maintained, but it should still be working.
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The following CSS code "fixes" the colorful sidebar in Gitter, turning the background dark-gray-blue, similar to Discord. .panel-footer__item--all { background: linear-gradient(to bottom, rgba(0,0,0,0) 0%, #36393E 90%); } .room-menu__panel:before { background: #36393E; } To use this you need an extension for your browser to apply custom CSS code to websites. On Chrome I'm using Stylebot, but there should be several extensions for all major browsers to allow something like this.
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Oh, that's a misunderstanding, Aura is not a pserver that you can play on, it's a server emulator, the software that you might use to set up a pserver. See the About page: