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YaibaToKen

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YaibaToKen last won the day on December 30 2016

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About YaibaToKen

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    Jack of "ALL" (Programming) Languages, Master of NONE
  • Birthday 02/23/1994

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  1. YaibaToKen

    LaMe - Launcher

    well IE has been handling it for ages now xD and it's kind of the standard for the minimum reqs for a browser nowadays, so I did indeed assume things xD but yeah, I think in most languages you can handle a path the same way as an url as longs as the path directs to the local machine don't quote me on that though
  2. YaibaToKen

    LaMe - Launcher

    Well, that should solve my problem for delivering the files to the users. I didn't know how to use the webserver for that, now I know thanks exec, you rule! A reminder that a path and an url are the same for the local machine, when accessed through a browser. The browser will simply show the file tree for the directory. Since what LaMe does is simply access the directory the path works because it's location was accessible in my machine.
  3. YaibaToKen

    LaMe - Launcher

    When I ran LaMe, it downloaded the package files for a subfolder called packages in it's root dir. As for the difference in the client name, most likely the letter case, but the file name is indeed in UpperCase. I guess I should just ask it straight out. Is LaMe supposed to be estracted to Mabi's root folder? EDIT1: So I placed the files inside Mabinogi's root folder and ran it and it worked... Turns out that was the step I was missing. As for the package files URL, I know I will have to change that to a proper URL but for local use it works. EDIT2: Does the webserver supplied as a part of aura provide any way to send files for LaMe atm? While I know programming and stuff, servers were never my strong suit, though I'm looking to change that.
  4. YaibaToKen

    LaMe - Launcher

    I honestly feel lost trying to get it working, despite the documentation present... I honestly cant even get the client to start with it :'( I annexed my LaMe.ini file here... EDIT1: Did get it to play Radioactive from Imagine Dragons but that's about it... EDIT2: The dump file might help... LaMe.ini Mabinogi__2016-07-22_17-38.dmp
  5. YaibaToKen

    Aura Quest Generator

    Just to let everyone know that an interface is in the works and whoever is interested can check it out by compiling and running the current code Also if anyone has experience or knowledge about JScrollablePanes, I could use some help. Also need to figure out droplists and CardLayouts, after those I should be done with the interface for the foreseeable future and will focus on adding the remaining rewards, objectives and prerequisites, followed by a possible load feature.
  6. Now if only I had the patience to properly learn how to use and deal the JFrames I could actually finish that damn tool!

  7. YaibaToKen

    Aura Quest Generator

    Looking through the quests folder I noticed how boring it can get if you want to make several quests, specially if they're similar, as you'd have to copy the same code over and over with just slight changes. Seeking to change that I figured I might as well write an app to do that for me. You'd simply tell the app the specifics of the quest, for example, if it's a hunting quest, you'd say hunt monster X, Y times and so on, and the app would generate the code surrounding, based on rewards and prerequisites you specify. I have currently implemented the base code for all of this, and missing the UI. Also need to finish implementing reward types, objective types and prerequisite types. Several other small changes will also have to be made eventually. You can check the current code here and if anyone is willing to help, pull requests are more than welcome. A side note, if anyone would like coding a interface for the app I'd be extremely grateful and available for anything needed. This might also prove usefull for the team if they ever need to implement several new hunting quests or even for the "missing" fomor scroll quests. The rewards missing atm are Skills, Skill training and Stat bonuses. All prerequisites have yet to be implemented and am currently working on implementing objective types. I'd love to know how everyone feels about the use of the tool and what you'd like to see in it. UPDATE 22-03-2016: We now have a webpage (thanks to gitub ) for the tool. It's still in need of proper info and, well, construction, but here it is. UPDATE 23-03-2016: Started a small changelog on the official webpage. Note that I will always keep watch over this thread nonetheless.
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