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Posts posted by exec

  1. The thing is, I don't know where to start. Morrighan and Pale use SendMessage to communicate, and a connection is more of a subscription, Pale telling Morrighan to send it data. For you Pale can see Morrighan, so it can "connect" to its window, sending a subscription message to Morrighan. Morrighan however doesn't log that it received the message, which must mean it never arrived. There's nothing to check in between those two.

    My only idea right now is that SendMessage might not work properly on your system for some reason, maybe because of a security restriction, but I haven't found much regarding that yet, except for someone mentioning User_Interface_Privilege_Isolation.

    Are you running Pale and Morrighan as admin?

  2. What I mean by "light up" is that the grey should turn kind of gold when Pale or any other subscriber connects to Morrighan. That not happening would be a new problem that we haven't had before iirc. If you don't click "Connect", but "Connect to...", what do you get?

  3. 18 minutes ago, Omega said:

    It is very odd that it would be broken though

    That's because it's not^^ The problem must be somewhere on your side.

    In your log I only see MabiCommerce, but if you connect with Pale, does it show the "Application subscribed" message as well? And can you play normally while using Morrighan?

  4. Updated for the new style currently available through Gitter Next:


    .header-brand-container, .org-page__header,
    .room-menu-options__item--header-spacer {
        background: #36393E;
    .room-menu-options__item--header-spacer:after {
        background: #555;
        width: 1px;
    .org-page__header-logo {
        padding: 0;

    If you also want to get rid of the "NEXT" sign at the top, add this:

    .staging-indicator {
        display: none;


  5. I'm a little worried about the conf files, they look weird. Maybe it reads the data incorrectly somehow. Could you try to replace the web.conf and try again?

    Quick warning though, Melia is actually not compatible to the latest client right now, so you might not be able to log in either way, even if you get it to work =|


  6. Any information about old quests are sure to be useful, Eiry logs in particular are hard to come by as you can imagine. We have a research thread for those here: http://aura-project.org/forum/topic/108-eiry-dialogues-repost/

    The dialog for getting rid of her I got from a video on YouTube I believe: https://github.com/aura-project/aura/blob/master/system/scripts/quests/beginner_uladh/202006_duncans_call.cs

    There's also still some missing dialog, especially for quests that don't exist anymore and weren't interesting enough for people to Let's Play: https://github.com/aura-project/aura/issues/326

    Documenting old characters would be much appreciated^^ Basically, you just have to log the quest NPC dialogues and quest data, that's the information we have a hard time getting our hands on.

    On 30.10.2016 at 1:34 PM, Omega said:

    If you were going to use this for an Aura server you'd have to have it so players can exist without talents at an early Generation, and then when the server operator turns on the generation that added talents, you would have players go through this talk with Nao on first log in.

    It's nice to know how they handled that, and we definitely have to keep it in mind.

  7. Not sure what you mean by clearing existing stat mods. You shouldn't just clear random stat mods from other sources, they could be anything. There is not one stat mod per source, but any number of stat mods for sources+idents, which you can conveniently remove all at once.

    I don't remember a lot about these skill's implementations, so I can't tell you much about how to do what at the moment, since I don't know how the skill behaves. Whether the client cancels it on its own for example.

    5 hours ago, greatatlas said:

    Is there a way I can keep track of the last transformation time

    Set a temp variable on Creature.Temp or Creature.Vars, or directly in Creature if it's important for packets and stuff.

  8. Keep in mind that you don't have to do everything exactly like devCAT does. Just because there's a random packet somewhere, or 8 stat updates, doesn't mean you have to send all that as well if it's not actually necessary.

    1 hour ago, greatatlas said:

    Storage of the user's old statistics

    You want to use stat mods for that, don't ever modify the stats directly^^

  9. The fields should be relatively self explanatory, except for password, authority, and settings. You can leave settings blank and authority is the "GM level" so to speak, 0 is a normal user, 99 gives access to all GM commands. Password is a little tricky, because you need to encode your desired password twice. First to MD5 and then to BCrypt.

    For example, if you want to use the password "test", you first convert it to MD5 "098F6BCD4621D373CADE4E832627B4F6" (make sure it's upper-case), and then to BCrypt "$2a$06$ekZrPFVdCJTX6UWRuPxbteNvNfysr4Nb.nE84w3aYGjn/.EuYwMk6", which is what you put into the database for the password.

  10. 32 minutes ago, currypriest said:

    Is there any solution for the padding issue yet?

    Unfortunately, not yet. Two community members are working on it though as far as I know.

    33 minutes ago, currypriest said:

    by modifying the database

    Yes, you can directly add an account to the database. I'm not sure what you mean by "internal code" though.

  11. Displaying everything is the client's job, so the question should rather be if it's possible to use custom models in Mabinogi.

    Since I have near to no experience in this area I can't answer it definitively right now, but I'm pretty sure people have done Mabinogi model swaps for years, incl. custom models. All you have to do is convert them to Mabinogi's PMG format, though I really don't know how hard that is.

    More information on this topic can probably be found on Mabimods, unless we have someone with experience on here^^

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