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exec

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Everything posted by exec

  1. I wonder about that. It might be different now, but for the first half of Mabi EU's lifespan I was generally pleased with them. It was still Nexon of course, but it wasn't that bad. It was better than my experience with Nexon NA before that.
  2. Huh... maybe what's being changed isn't sent to yourself =/ Guess we need a log of someone else using a sticker, and possibly a login packet. Update: I found the place where the sticker values are set in the login packet you sent me, @Cryptic, thanks. Unfortunately you only see them on others on Aura for some reason, but not on yourself... I don't know why yet.
  3. I'm afraid that's not enough. Apparently no condition is set, so the stickers must work differently. Could you log a chat message with activated sticker?
  4. exec

    Item upgrades

    Thanks for the data so far. Still missing upgrades: // TODO: // - CollectionSpeed // - CollectionBonus // - SplashRadius // - ManaBurn // - LancePiercing // - MaxBullets
  5. I don't know if anybody cares, but today I thought about something that happened to me a few years ago and I kinda felt like posting it. It's also a kind of interesting insight on how Nexon operates, and how translations are handled. Back when Mabi EU was still online and active, I was approached by a moderator of the official Mabinogi EU forum. Apparently Nexon was looking for people to translate an upcoming patch for MapleStory, who could translate it from English to their native language. This was one week before the patch was to be released, but they didn't seem to be in any hurry. My first question was about the payment and after the moderator consulted with the EU version of Sabina, I was told some numbers. The translation of the whole patch into one language would've been worth about 700€ ($975), I agreed, having nothing better to do that week. It took two more days for them to find more people, and eventually me and a hand full of others received huge Excel tables to translate, with a note that they were to be sent back 3 days later. The first problem: no information whatsoever. Nobody on the "team" (I was only in direct contact with one other translator, who I knew coincidentally) was playing MapleStory, and even if we were, this was a whole new quest line with new items, locations, NPCs, etc. We had no idea how to translate certain words and we had problems actually understanding certain dialogues without knowing the story, we had no way to discuss how to translate things so they'd be consistent throughout the whole patch, which resulted in certain things being called X in one quest and Y in the next one, because multiple people were working on one language, there wasn't even an explanation on how the markup worked, you know like when an item is displayed in a dialog, or when the text is colored, there are codes for this, inside the text that we were to translate. The only reason me and the other translator knew what we were doing in this regard was that I knew all the codes because I had worked on MapleStory pservers before! And it was the weekend, so we couldn't ask "EU Sabina" for anything. Our only contact was the Mabinogi forum moderator, who didn't have any information or contact to the other translators that he didn't recruit. At the end of the weekend I had translated about 120€ worth of lines, a little more than I had to, the other translator about 60€. Each of us had specific ranges that we were to translate (like row 1000~2000), but we were told we didn't have to get it done and we could also do more if we wanted. (For consistency? I don't know.) Monday came and they wanted the translations, to proof read and fix them up before the patch on Wednesday, and I suppose they also had to fill holes if somebody didn't translate their whole section. (However that worked.) Tuesday I received a checked version of my Excel file, with notes about a few mistakes. I wasn't supposed to fix them, I guess they just wanted to show me what I did wrong. A few spelling mistakes, but nothing serious. Then it was Wednesday... excited I downloaded the patch from the FTP, turned on my unpacker that I still had lying around, and looked at the translations. (MapleStory stores a lot on the client side, including NPC information and (quest) dialogues.) I found the things I had translated, surprisingly including all of my mistakes. Why they had somebody proof read and correct everything when they didn't plan to use that improved version is beyond me. But it was done, happily I closed everything and waited for the promised contact about the payment, laughing about the other translator who actually went and played the game for the first time, to see his translations =P One week later I hadn't heard anything yet. Neither did the other translator, nor the moderator. Slowly we started to ask when we would finally get paid, "EU Sabina" only responding "be patient", inquires via eMail being ignored completely (well, they ignore support requests, why would they answer when you want money?), and calling wouldn't get you anywhere either, because nobody felt responsible for you. We didn't have any contract or anything, mistake on our part, so we couldn't really do anything but wait and hope. About a year I wrote them every other day, "EU Sabina" stopped responding to the questions, the other translator had long given up. I didn't expect anything anymore at this point either, but I still continued, just for the heck of it. 14 months after we had finished the translation I received an answer to one of my inquires. Nexon: "Translation? What? Huh? Uhu... okay, I guess we can pay you some NX." Me: "NX... I'm only playing Mabinogi, which is going offline very soon, I don't have any use for NX, we were promised something else..." Nexon: "Sorry about that, blah blah blah, the only thing I can offer you is that money in NX, but if you don't want that..." ("that money" being the sum I had given them for one year in every mail, didn't sound like they actually had data on who translated what.) Me: "Okay then, give it to me. Not like I have a choice..." And together with the compensation for all the money I spent on Mabi EU, that we got when it went down, minus some NX that I spent on Vindictus over the years when I was really bored, a large part of that "money" is still there to this day.
  6. exec

    About/FAQ

    What is "No Code No Life"? No Code No Life was originally a community built around the development of a certain server emulator, under the name "Aura Project." We're now aiming to provide a general environment for developers to learn more about MMORPGs, discuss their inner workings, and release tools to research and modify them. We welcome newbies and experienced developers alike, as well as other users who're just here to grab the latest release of a tool that might help them in some way. While furthering our knowledge and research might entail developing server emulators, we aren't interested in actually operating servers, and solely do it for the purpose of learning about programming, MMORPGs, maintaining huge projects, working with other people, improving knowledge, exploring games we like in a new way, and experimenting with what could be. We're not operating any private servers and don't encourage our users to do so either.
  7. exec

    Item upgrades

    Ah... good catch, hadn't noticed that yet. Hm, maybe it's not really a long, maybe they added that value for the first upgrade of this kind, Chain Casting, they just put the skill id and the level in there, as one string to save bandwidth or something. Afterwards they kept adding to it. Would make sense to a certain degree, even if it's still stupid ~_~
  8. Updated the forum, please tell me if something isn't working right.

    1. Show previous comments  8 more
    2. exec

      exec

      Have you tried emptying your cache? I can't reproduce this in any browser.

    3. Pikachu

      Pikachu

      Empty cache/incognito mode doesn't seem to help. Not really a big deal, though.

    4. exec

      exec

      Your original report was that the links didn't work properly, that would be a big deal imo o.o

  9. exec

    Item upgrades

    When will I ever learn not to think "I've seen everything now" when it comes to devCAT? Putting 4+ values into a long and saving it as a hex string... who comes up with stuff like that??
  10. exec

    Item upgrades

    No idea, the names are based on the names used in the client =| Let's see... the upgrades that have that modification are these: ident: "knight_lance_lance_taunes_remodeling", name: "Taunes's Bone-Breaker Upgrade" ident: "lord_demonic_lance", name: "Break Oculus Lance Seal" ident: "dragon_bow_seal_break", name: "Unseal Bhafel Hunter" ident: "dragon_slayer_seal_break", name: "Unseal Bhafel Slayer" ident: "Leanghirith_Bonebreaker_taunes_remodeling", name: "Taunes's Bone-Breaker Upgrade" ident: "disciple_sword_extra", name: "Fanatic Greatsword Unique Upgrade" ident: "disciple_bow_extra", name: "Salvation Bow Unique Upgrade" ident: "celtic_crossbow_piercing", name: "Keen Finish"Looking at the Wiki, I guess it is called "Piercing". Maybe they called it lance_piercing because lances were the first weapons to have it, before the combat updates happened.
  11. exec

    Item upgrades

    While many types of item upgrades are supported already, we're still missing some, that I didn't have any data on. // TODO: // - CollectionSpeed // - CollectionBonus // - SplashRadius // - ManaUse // - ManaBurn // - MagicDamage // - CastingSpeed // - LancePiercing // - MusicBuffBonus // - MusicBuffDuration // - MaxBullets // - Artisan // - ChainCastIf you have items with these types of upgrades, try to get the item data with Pale, for example, by dropping the item and picking it back up, and post it here. What I need are the two strings after the bins, the meta data. It might look something like this: MTWR:1:1; MTWR:1:1;EHLV:4:2;OWNER:s:Name; QUAL:4:61;MTWR:1:1;
  12. Just a few I found on one of my chars. Feel free to post your own, so we get a list of potential meta data and corresponding items. You can also post what the data does if you find out, if they aren't obvious already. To find them you can simply look through your 5209, the two strings after the second bin are meta data 1 and 2. Though you have to convert the item id yourself (second int in the first bin). MetaData1 ============================================================================= 63009 - Red Wing TARGET:s:portal@Alby_Dungeon; TARGET:s:portal@Barri_Dungeon; TARGET:s:portal@Math_Dungeon; TARGET:s:portal@Rabbie_Dungeon; TARGET:s:portal@Ciar_Dungeon; 81202 - Return Coupon TARGET:s:pos@31,12545,12551;EVALUE:4:35020;PFARM:b:true; * - Upgraded weapons MTWR:1:1; MTWR:1:1;EHLV:4:2;OWNER:s:Name; QUAL:4:61;MTWR:1:1; 99993 - Combo Card CreateTime:8:63468514981124;0_skill:2:30307;0_bonus:4:0;1_skill:2:20012;1_bonus:4:1; 75462 - Avon Feather AFRR:4:501;AFRX:4:59324;AFRY:4:65499;AFLU:8:63458696614562; 64047 - Jasper SCALE:f:1.000000; 65006 - Fireball Crystal 65007 - Ice Spear Crystal MFLEVEL:2:8;MFSTACK:1:5; MFLEVEL:2:1;MFSTACK:1:5; MetaData2 ============================================================================= 67116 - Hillwen Engineering Bag EXCLUSIVE_BAG:s:/heulwen/; 12021 - Earrings ATTMIN:2:2;Function MTWR : Metalware Grade AFR... : Avon Feather Region, X, Y, Time EVALUE : Extra Value (?)
  13. Yea, nobody ever posted any. I assume not many even have Eiry chars anymore.
  14. My curiosity finally overwhelmed me and I took a look at the possibility of custom skills. I added a new skill to the XML files in the client and our data files, by copying an existing one and changing the id. I gave it to me in-game and it appeared - so far so good - but I couldn't use it. For some reason the use button was disabled. Double checked some values, tried different id ranges, nothing. "Enabling" the skill with what we believe is some kind of "enable skill" packet? Nope I don't know what exactly is causing the use button to be disabled, maybe there's another file the skill has to appear in, or maybe the client has some hard coded checks for that. A journey into the client's code would probably help with this, but after a quick look I couldn't find anything that screamed "this is the problem!". Next up: Replacing existing skills. While it's possible to replace a similar skill, it's not possible to replace a passive skill with a usable one. Even though the use button wasn't disabled, it didn't do anything, the client didn't send the use packet. This confirms that something is missing, the client knows what skills are supposed to be usable, despite what skillinfo.xml says. So, for the moment, until we figure out what I missed, custom skills are a little tricky. Replacing existing ones isn't exactly viable I guess, but it is a possibility.
  15. Does anybody still have a character with Eiry that hasn't been anywhere yet? I need the explanation dialogues from her, like when you enter Dugald and Alby, and who knows which other places. Also, when you enter special places, like banks and shops, she explains where you are right now when you speak to her and select Main Location. Basically I need all those dialogues. I can only get the repeating ones, because I've already been everywhere with my only Eiry char =/ Just start logging, go into places, maybe talk to her to see if there's a special message, select Main Location just in case, save the log, and post it here.
  16. Originally posted on the old forum by Sairii, on 13 May 2015.
  17. Just a quick c&p from the chat, for future reference. (Originally posted on the old forum by me) Gold Strike, prepare: { lock: "Walk|Run" }, use: { unlock: "Attack" } during loading (prepare/loading) - can't change stance - can't walk or run -------------^ - can't change equipment - can't use item - can't prepare skill - can't attack - can pick up and drop - can't talk to npc - can speak - can't use gesture (silent) - can't start rest, trying to start mana shield gives msg "can't use in this state" after loading (ready/wait) - can change stance - can walk and run - can't change equipment - can't use item - can prepare skill - can attack ----------------------------------------------^ - can pick up and drop - can talk to npc - can speak - can't use gesture (msg that you can do it while having a skill loaded) - can't start rest, can start mana shield Just noticed attack is not unlocked on ready for Gold Strike, but on use, for Smash it's unlocked on both, but Smash is a combat skill, while Gold Strike is a usable skill. I guess that's the difference, Smash needs the unlock on ready to even be able to initiate the attack.
  18. It's not that hard to get ahead of official servers. After all, mostly you only have to worry about the server side. And if a group of people is actively perfecting a server emulator, you have a whole community just producing custom content for their servers and the public. That can be quite an advantage, even if the technical quality might not be as high as from the official devs.
  19. While I agree that they did a sub-par job with the world design so far, you simply chose the wrong game if you were looking for exciting quests or variety. I'm under the impression that ToS tries hard to appeal to the old RO players, who still like that concept, and imo they do that rather well. As one of those players, I can say that ToS gives me much of what I've been looking for over the years. It's not a direct competitor to Mabinogi or all the WoW-clones, it targets a rather specific audience. I don't like how people keep criticizing lack of content in games that are still in beta or even alpha though. Of course Mabi has a lot of content now, it's been out for over 10 years. But do you remember G1? Or the beta of Mabinogi? Do you know what it looked like during its alpha? (Like the actual betas and alphas, not the kind of betas where only the localization and servers are tested.) There wasn't that much to do, there wasn't a lot of variety. If they released that game today, everybody would probably be like "this is boring, WoW has so much more content!"
  20. IGN: Exec Class: Swordsman Server: Laima
  21. exec

    2015 and Games

    Zelda U and Star Fox.
  22. exec

    Hello Everyone

    Welcome~ As Cryptic said, please make a post in Research or Releases>Scripts regarding feedback for your scripts. I gotta say though, I'm impressed someone chose PTJs as the first thing to do in Aura, it's not exactly the simplest of topics^^
  23. exec

    Moon Gates G1

    Meh, I only looked at the oldest history^^ Thanks.
  24. exec

    Moon Gates G1

    Does anyone remember if the Moon Gate timetables in G1 were different from G2? And maybe a site that had a list? The oldest list I could find so far is G2. I think there must've have been at least one more list, for when the Dugald seal stone wasn't broken yet. Might seem silly to want the official timetable, but I got all the other official ones already =P
  25. While it's always fun to bash on devCAT, I think we're being too hard on them sometimes. The original client could handle everything it had perfectly well, everybody who played back in G1-G3 knows that. The problem is that they were forced to tack on things the engine could not handle anymore. They had to do that, the game needed it, especially with the increasing competition I assume (WoW came out shortly after Mabi for example), but such companies rarely rewrite half the engine, that probably took years to develop, just for some new content, so you have to make due. And in some ways you actually have to admire that they kept this mess going for so long, while it was never made for it. Anyway, I do agree with how the world in a new game should not be tunnel-like, as it is in Uladh. I doubt anybody would argue against a more open and "realistic" world. The first one who wants the job and is able to do it will probably get the job^^ Lack of people is one of the major concerns in this idea of developing a new game.
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