exec Posted December 2, 2015 Report Share Posted December 2, 2015 I remember that after some update, monsters were suddenly able to go into deadly. I'm very sure that prior to that, there was no chance for that to happen, if a monster reached 0 Life, that was it, but after the update they would start to unexpectedly jump back up. While I am very sure about this... can someone confirm it? And do you remember when exactly this was changed? It happened while I was still actively playing EU, so it must have been pre-G14. It's hard to tell though, as EU got G4~G10 in one go =< Link to comment Share on other sites More sharing options...
Pegwald Posted December 2, 2015 Report Share Posted December 2, 2015 (edited) I remember that was very annoying, but I am sure that a mob going into deadly state will be knocked back once more, so it is possible to knock a mob away (or down), then knock it back once more when it hits deadly. Also, if dual wielding, you can knock a mob into deadly with your first strike, then instantly finish it with the second strike in mid air. I think it was like that at least... I suddenly feel a little bit uncertain about this is right or not. Edited December 2, 2015 by Pegwald Link to comment Share on other sites More sharing options...
Rashataan Vuul Posted December 2, 2015 Report Share Posted December 2, 2015 Oh, that's been around almost since the beginning as far as I know. I've started Mabinogi NA when it was on G2 and I still remember putting red spiders into deadly at random times. Link to comment Share on other sites More sharing options...
exec Posted December 2, 2015 Author Report Share Posted December 2, 2015 G2? Hm... I don't know. I would've put it somewhere in C2. Link to comment Share on other sites More sharing options...
snowie Posted December 27, 2015 Report Share Posted December 27, 2015 it was pre-G9 at least Link to comment Share on other sites More sharing options...
exec Posted December 28, 2015 Author Report Share Posted December 28, 2015 21 hours ago, snowie said: it was pre-G9 at least Maybe G4/5, with the addition of new races, skills, dual-wielding, etc, they thought they should make the fights more fair again, by giving monsters the ability to go deadly. And it would still be early, close to G2, which Rashataan mentioned. I found a post on GameFAQs from 2010, by someone asking how to deal with deadly mobs. That post was 2 days before the G9 update on NA. A note on Karu dungeon about deadly monsters was added to the Wiki in September 2009, which apparently was before the G8 update. I think it's safe to say that deadly mobs were added between G4 and G7. Since I couldn't find an earlier mentioning of it yet... maybe it was actually G7, that seems to be the time where people started talking about it. Link to comment Share on other sites More sharing options...
talex9 Posted February 22, 2016 Report Share Posted February 22, 2016 This might be irrelevant, but a rock thrown may knock down an enemy when the health bar doesn't show (or seems to me that it doesn't show) remains. This might be unrelated, but i think i have been able to survive yet an extra hit after being in deadly status. I may be recalling that wrongly though. Link to comment Share on other sites More sharing options...
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