Delorog Posted December 1, 2015 Report Share Posted December 1, 2015 Gonna make a series of scripted equipment, and probably videos of each here's the first item... 3 Link to comment Share on other sites More sharing options...
Cryptic Posted December 2, 2015 Report Share Posted December 2, 2015 Pretty cool idea. But, it would be pretty op. You should make it only take health like 10% of hits or something. Link to comment Share on other sites More sharing options...
Delorog Posted December 2, 2015 Author Report Share Posted December 2, 2015 12 minutes ago, Cryptic said: Pretty cool idea. But, it would be pretty op. You should make it only take health like 10% of hits or something. ::laughs:: well compared to the others i am working on that seemed pretty tame =p, but probably gonna have easy to modify settings for all of them. Link to comment Share on other sites More sharing options...
Delorog Posted December 4, 2015 Author Report Share Posted December 4, 2015 (edited) Edit: Decided to treat the equip transformation more like a contagious disease(Poison Immune Host), attacking with melee or attacked by melee now invokes poison also moved the poison condition to its own script. Edited December 5, 2015 by Delorog 1 Link to comment Share on other sites More sharing options...
xeroplz Posted December 4, 2015 Report Share Posted December 4, 2015 i have no idea why but the second video will NOT load for me, but it looked like poison? anyway, do you have an example of one of your scripts? i'd like to see how you handle it if that's alright Link to comment Share on other sites More sharing options...
Delorog Posted December 4, 2015 Author Report Share Posted December 4, 2015 7 minutes ago, Petch said: i have no idea why but the second video will NOT load for me, but it looked like poison? anyway, do you have an example of one of your scripts? i'd like to see how you handle it if that's alright Well its really in an under polished state, lots of things still not ready(which is why i haven't already uploaded any scripts) but it looks something like this.... Delorog_ScriptedEquips.cs 3 Link to comment Share on other sites More sharing options...
xeroplz Posted December 4, 2015 Report Share Posted December 4, 2015 (edited) Oh just a little note if you didn't know, you don't have to subscribe events the way you did anymore, you can simply put [On("OnCreatureAttack")] above your function and it'll be subscribed automatically. But this is really neat, I should play around with it. Thanks c: Edited December 4, 2015 by Petch 3 Link to comment Share on other sites More sharing options...
Delorog Posted December 6, 2015 Author Report Share Posted December 6, 2015 (edited) On 12/3/2015, 10:37:45, Petch said: Oh just a little note if you didn't know, you don't have to subscribe events the way you did anymore, you can simply put [On("OnCreatureAttack")] above your function and it'll be subscribed automatically. But this is really neat, I should play around with it. Thanks c: [On("CreatureAttack")] * Yeah didn't realize that thanks ^.^ new item : Final Hit Sword No this isn't turning telewalk on. The Sword will only teleport if you dont have a left hand item equipped. Also the teleport is based on "SetCombatTarget", so it wont keep teleporting to same target unless you cancel aggro or target another enemy. Did this need to be done when we have final hit skill?, No Then why did you do it? Because i can.... also i didn't have any interesting items ready yet so you get the thing i was experimenting with. Edited December 6, 2015 by Delorog 2 Link to comment Share on other sites More sharing options...
Delorog Posted December 7, 2015 Author Report Share Posted December 7, 2015 3 Link to comment Share on other sites More sharing options...
Delorog Posted December 12, 2015 Author Report Share Posted December 12, 2015 (edited) Okay no new item this time, I've been working more on polishing up the items, and better methods to create them. As i polish them up a bit I will be releasing them(one at a time) on my project page. But for the sake of entertainment I'll leave this teaser video on some items that are incomplete but possibly in the works. Edit: For those who cant watch video due to copyright restrictions in your country, here's the above video but switched out with a different audio. Edited December 12, 2015 by Delorog 2 Link to comment Share on other sites More sharing options...
Delorog Posted December 15, 2015 Author Report Share Posted December 15, 2015 3 Link to comment Share on other sites More sharing options...
Delorog Posted December 18, 2015 Author Report Share Posted December 18, 2015 ah another item, always fun ^.^ If you guys have any ideas for something you would like to see be sure to let me know. As usual you can find the item on my project page. 3 Link to comment Share on other sites More sharing options...
Delorog Posted December 21, 2015 Author Report Share Posted December 21, 2015 Been a busy week haven't gotten much done. So in an effort to at least post something, here is the current item in production, still incomplete though. 2 Link to comment Share on other sites More sharing options...
Delorog Posted December 26, 2015 Author Report Share Posted December 26, 2015 Merry Christmas guys, wish i came bearing better gifts, but ill give you what i got. For starters i have taken a pause on the above item to brainstorm on it a bit, so i just released the lil bit i did have on it. As for today's item well i rushed to get this much done in the little time i had available... I present to you buggy throwing axes... 3 Link to comment Share on other sites More sharing options...
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