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Showing content with the highest reputation on 08/09/16 in all areas

  1. While working on various scripted equipment, I found myself working on several "enhancements" to creatures that may be beneficial outside the specific item I was working on. Initially i made a separate area to handle some of this(scripted_conditions.cs) but I'm trying to avoid claiming any of the conditions for my own scripts when they will be claimed in a more official manner in the future(though i still plan to invoke them for visual effects). So I bring you Creature Enhancements rather then one solid script with several random enhancements. I'm doing it like items, each enhancement gets its own script, and they will be fairly easy to invoke often by doing something like creature.Vars.Temp["Ethereal_Form"]=true; It can be conjured on an item equip or even better on an enemy ai. First Release is Ethereal Form :
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  2. Merry Christmas guys, wish i came bearing better gifts, but ill give you what i got. For starters i have taken a pause on the above item to brainstorm on it a bit, so i just released the lil bit i did have on it. As for today's item well i rushed to get this much done in the little time i had available... I present to you buggy throwing axes...
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  3. Been a busy week haven't gotten much done. So in an effort to at least post something, here is the current item in production, still incomplete though.
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  4. ah another item, always fun ^.^ If you guys have any ideas for something you would like to see be sure to let me know. As usual you can find the item on my project page.
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  5. Okay no new item this time, I've been working more on polishing up the items, and better methods to create them. As i polish them up a bit I will be releasing them(one at a time) on my project page. But for the sake of entertainment I'll leave this teaser video on some items that are incomplete but possibly in the works. Edit: For those who cant watch video due to copyright restrictions in your country, here's the above video but switched out with a different audio.
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  6. [On("CreatureAttack")] * Yeah didn't realize that thanks ^.^ new item : Final Hit Sword No this isn't turning telewalk on. The Sword will only teleport if you dont have a left hand item equipped. Also the teleport is based on "SetCombatTarget", so it wont keep teleporting to same target unless you cancel aggro or target another enemy. Did this need to be done when we have final hit skill?, No Then why did you do it? Because i can.... also i didn't have any interesting items ready yet so you get the thing i was experimenting with.
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  7. Oh just a little note if you didn't know, you don't have to subscribe events the way you did anymore, you can simply put [On("OnCreatureAttack")] above your function and it'll be subscribed automatically. But this is really neat, I should play around with it. Thanks c:
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  8. Well its really in an under polished state, lots of things still not ready(which is why i haven't already uploaded any scripts) but it looks something like this.... Delorog_ScriptedEquips.cs
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