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Showing content with the highest reputation on 08/02/16 in all areas

  1. Yo, figured I should finally try and get something out there. This is a launcher I've been working on for a bit, It's slowly been getting more features and over the past couple days I finished it enough to release something. It's got full client patching, as well as automatic downloading of a modpack file and options for launching Kanan and Morrighan built in. I've got alot more written up on Github for it, plus how to setup some of the extra features, like selfupdate and the modpack downloading. Go ahead and criticize the code, this is my first time really getting into GUIs and it's one of the first projects I did using C# after coming from Java. I'd also love to know if anyone can think of more stuff to add or changes to make. Here be the link: https://github.com/ripxfrostbite/RedirectLauncher
    2 points
  2. Looking through the quests folder I noticed how boring it can get if you want to make several quests, specially if they're similar, as you'd have to copy the same code over and over with just slight changes. Seeking to change that I figured I might as well write an app to do that for me. You'd simply tell the app the specifics of the quest, for example, if it's a hunting quest, you'd say hunt monster X, Y times and so on, and the app would generate the code surrounding, based on rewards and prerequisites you specify. I have currently implemented the base code for all of this, and missing the UI. Also need to finish implementing reward types, objective types and prerequisite types. Several other small changes will also have to be made eventually. You can check the current code here and if anyone is willing to help, pull requests are more than welcome. A side note, if anyone would like coding a interface for the app I'd be extremely grateful and available for anything needed. This might also prove usefull for the team if they ever need to implement several new hunting quests or even for the "missing" fomor scroll quests. The rewards missing atm are Skills, Skill training and Stat bonuses. All prerequisites have yet to be implemented and am currently working on implementing objective types. I'd love to know how everyone feels about the use of the tool and what you'd like to see in it. UPDATE 22-03-2016: We now have a webpage (thanks to gitub ) for the tool. It's still in need of proper info and, well, construction, but here it is. UPDATE 23-03-2016: Started a small changelog on the official webpage. Note that I will always keep watch over this thread nonetheless.
    1 point
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