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Mabioned - 2D Region Editor

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preview.thumb.png.7c6c3d87028c39f4180478acb0f6c6c7.pngWhile working with Mabinogi I have often times had the need to visualize the region's collision rectangles and I've written several tools over the years to accomplish this, though they were all very hacky. Mabioned is the ultimate form of these tools, not only displaying prop's and event's shapes, but completely parsing the region and area files and allowing you to change anything about them, even if the purpose of some values might yet to be discovered.

The starting point was reading and writing region and area files, with all of the file's properties being accessibly via a property window for you to modify, and displaying the entity's shapes to visualize the region. I then started to add options to interact with the entities on the map to allow you to move and rotate them and add new ones by right-clicking the map.

This prototype is still very simple at this point, but first test runs yielded promising results. The biggest limitation right now is modfying the terrain, which is kinda difficult in 2D, but I'm planning to add heightmap support and maybe 3D editing at a later time.

I'm looking forward to getting some feedback, so please download it and tell me what you think =)

GitHub: https://github.com/exectails/Mabioned
Download: https://github.com/exectails/Mabioned/releases

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Version 0.0.7a is now up, I fixed some issues users discovered, especially using Mabioned with older region files, such as G13.

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