Unknown Void Posted August 21, 2015 Report Share Posted August 21, 2015 (edited) File structure Collection - Monster Collection book, Achievements and other stuff.. Events - Logged Events Homestead - Homestead Specific Logs, Will be merged with systems folder. Items - All item logs. Npcs - NPC logs, Interactions between NPC and Players. Pets - Dunno? Duplicate? only thing it contains is stress values for partners.. it will likely be merged with Systems folder. Quests - Everything here should be quests there all sorted by Generation or City + Part time Job Name. Regions - Packets that are in specific regions such as Moon gates, Mana Tunnels, Land Marks, Marriage. Skills - Contains 90% of the skills in the game, there are few missing but I'm working on logging them! Systems - Contains game system packets, such as Commencing. Knockback, Character Creation. Packet naming Format System or Skill name, Version Example -208.txt How to view the packets Please download MabiPale 2 and open the packet with that program, use windows search inside the Packet Archive if your looking for something if there are any packets you want me to improve, Please reply with the Packet name and I will relog it when I have time. Recent changes (December 28th, 2015) Wind Guard Data Stomp Data Combined Packets.zip Combined Packets.zip Edited September 4, 2019 by Unknown Void Stomp Data + Wind Guard Data 3 Link to comment Share on other sites More sharing options...
exec Posted August 24, 2015 Report Share Posted August 24, 2015 Do we have a clean log of an RP dungeon? Like the first G1 one, or maybe Mores, to have only one character? Link to comment Share on other sites More sharing options...
Unknown Void Posted August 25, 2015 Author Report Share Posted August 25, 2015 (edited) hmm, well that series of logs was long before the standards improvements for logging, the best logs for RP missions where the Saga, G14-G15-G16, though kind of have to know which mission is RP.001 [..............04] Byte : 4 002 [........0000000A] Int : 10 003 [........00000000] Int : 0 004 [................] String : Romeo (Player Name) 005 [........0000000B] Int : 11 006 [........00000000] Float : 0.0 007 [........0000000C] Int : 12 008 [........00000000] Float : 0.0 009 [........0000000D] Int : 13 010 [........00000000] Float : 0.0 011 [........0000000E] Int : 14 012 [........00000000] Float : 0.0 013 [........00000018] Int : 24 014 [........00000000] Float : 0.0 015 [........0000001A] Int : 26 016 [........00000000] Float : 0.0 017 [........0000001C] Int : 28 018 [........00000000] Float : 0.0 019 [........0000001D] Int : 29 020 [........00000000] Float : 0.0 021 [........0000001B] Int : 27 022 [........00000000] Float : 0.0 023 [........00000001] Int : 1 024 [........00000001] Int : 1 025 [........3FBEB851] Float : 0.12 026 [........FFFFFEB7] Int : 4294966967 027 [........0000001A] Int : 26 028 [..............00] Byte : 0 029 [........3FF00000] Float : 1.0 030 [........00000000] Int : 0 031 [........00000000] Int : 0 032 [........00000000] Int : 0 033 [........00000000] Int : 0 034 [........00000000] Int : 0 op: 30000001 [..............03] Byte : 3 002 [........00000009] Int : 9 003 [........0000001A] Int : 26 004 [........00000000] Float : 0.0 005 [........0000001B] Int : 27 006 [........00000000] Float : 0.0 007 [........0000001E] Int : 30 008 [........3F90CB29] Float : 0.0164 009 [........00000021] Int : 33 010 [........3FC0CB29] Float : 0.1312 011 [........00000024] Int : 36 012 [........00000000] Float : 0.0 013 [........000000A3] Int : 163 014 [..............09] Byte : 9 015 [........000000A4] Int : 164 016 [..............00] Byte : 0 017 [........000000A5] Int : 165 018 [..............00] Byte : 0 019 [........000000A6] Int : 166 020 [..............00] Byte : 0 021 [........00000004] Int : 4 022 [........00000001] Int : 1 023 [........3FBEB851] Float : 0.12 024 [........FFFFFEB7] Int : 4294966967 025 [........0000001A] Int : 26 026 [..............00] Byte : 0 027 [........3FF00000] Float : 1.0 028 [........00000002] Int : 2 029 [........3FA99999] Float : 0.05 030 [........FFFFFEB7] Int : 4294966967 031 [........0000001E] Int : 30 032 [..............00] Byte : 0 033 [........3FF00000] Float : 1.0 034 [........00000003] Int : 3 035 [........3FD99999] Float : 0.4 036 [........FFFFFEB7] Int : 4294966967 037 [........00000021] Int : 33 038 [..............00] Byte : 0 039 [........3FF00000] Float : 1.0 040 [........00000004] Int : 4 041 [........BF847AE1] Float : -0.01 042 [........FFFFFEB7] Int : 4294966967 043 [........00000024] Int : 36 044 [..............00] Byte : 0 045 [........3FF00000] Float : 1.0 046 [........00000000] Int : 0 047 [........00000000] Int : 0though, i have also noticed rp missions also send VehicleInfo and AreaHideOn though this might just be for later g14 rp missions, I am currently recapturing G1 packets if you have a packet list you want me to filter by default when capturing the packets, please post them Edited August 25, 2015 by Unknown Void Link to comment Share on other sites More sharing options...
exec Posted August 25, 2015 Report Share Posted August 25, 2015 If you could make dedicated log files for specific features that would be great. Like, entering RP dungeon, leaving RP dungeon, etc, so we don't have to sift through so much data^^ Link to comment Share on other sites More sharing options...
Unknown Void Posted July 5, 2018 Author Report Share Posted July 5, 2018 (edited) Bumping this topic as this archive is being revived from the dead, updates soon :D This post will be reserved for the continuation of the packet archive involving capturing new data involving G21 Content.\ New File Structure Quests Contains sorted by Chapters, (Chapter 1 (g1-3), Chapter 2(G4-8), Chapter 3(9-12), Chapter 4(13-16),Chapter 5(17-18),Chapter 6(19-21) Skills Sorted by Player, Monster, Event structure Events Sorted by year each year contains event packets. Systems Sorted by Specialty, such as Commencing would be it's own folder which contains all logs including the skill logs of this, this is the only exception where skill logs that will go in different folder then the "skills" folder if the skill is a feature and can't be separated from a game play system then it will go together. standard packets filtered. 120003 - NSG2 120002 - NSG1 21100 - Chat Packets-9-1-2018.7z Edited September 1, 2018 by Unknown Void 1 Link to comment Share on other sites More sharing options...
Unknown Void Posted December 10, 2018 Author Report Share Posted December 10, 2018 Wish List For packet logging @exec - Ability to add in comments between packets. (would be a pretty much empty packet data with a comment) this is something, i have personally wanted. have split up packets into multi-able packets however some single packet areas can still be very large and not very clear what's going on unless you spend the time reading the data. Link to comment Share on other sites More sharing options...
exec Posted December 10, 2018 Report Share Posted December 10, 2018 Yea, I've thought about that myself. Though I was thinking about commenting the packets itself, not add dummy packets in between, but I guess the result would pretty much be the same? For example, an open window with a text box, similar to the analyzer, and when you select a packet you can see and edit the comment for it. Link to comment Share on other sites More sharing options...
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