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exec

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Posts posted by exec

  1. @exec private server to the rescue to re-balance the leveling, and add better end game content and bosses with scripting! 

    Edit: Actually wasn't there a case for a mmo where the private server community ended up in the end doing BETTER than the official game... i think it was rose online or something. I remember seeing the private servers having way better sites, tools, and content than even the official one lol.

    It's not that hard to get ahead of official servers. After all, mostly you only have to worry about the server side. And if a group of people is actively perfecting a server emulator, you have a whole community just producing custom content for their servers and the public. That can be quite an advantage, even if the technical quality might not be as high as from the official devs.

    • Like 1
  2. While I agree that they did a sub-par job with the world design so far, you simply chose the wrong game if you were looking for exciting quests or variety. I'm under the impression that ToS tries hard to appeal to the old RO players, who still like that concept, and imo they do that rather well. As one of those players, I can say that ToS gives me much of what I've been looking for over the years. It's not a direct competitor to Mabinogi or all the WoW-clones, it targets a rather specific audience.

    I don't like how people keep criticizing lack of content in games that are still in beta or even alpha though. Of course Mabi has a lot of content now, it's been out for over 10 years. But do you remember G1? Or the beta of Mabinogi? Do you know what it looked like during its alpha? (Like the actual betas and alphas, not the kind of betas where only the localization and servers are tested.) There wasn't that much to do, there wasn't a lot of variety. If they released that game today, everybody would probably be like "this is boring, WoW has so much more content!"

    • Like 1
  3. Welcome~

    As Cryptic said, please make a post in Research or Releases>Scripts regarding feedback for your scripts. I gotta say though, I'm impressed someone chose PTJs as the first thing to do in Aura, it's not exactly the simplest of topics^^

  4. Does anyone remember if the Moon Gate timetables in G1 were different from G2? And maybe a site that had a list? The oldest list I could find so far is G2. I think there must've have been at least one more list, for when the Dugald seal stone wasn't broken yet.

    Might seem silly to want the official timetable, but I got all the other official ones already =P

  5. it's an embarrassment that DevCat couldn't do Iria correctly, it's god damn pathetic

    While it's always fun to bash on devCAT, I think we're being too hard on them sometimes. The original client could handle everything it had perfectly well, everybody who played back in G1-G3 knows that. The problem is that they were forced to tack on things the engine could not handle anymore. They had to do that, the game needed it, especially with the increasing competition I assume (WoW came out shortly after Mabi for example), but such companies rarely rewrite half the engine, that probably took years to develop, just for some new content, so you have to make due. And in some ways you actually have to admire that they kept this mess going for so long, while it was never made for it.

    Anyway, I do agree with how the world in a new game should not be tunnel-like, as it is in Uladh. I doubt anybody would argue against a more open and "realistic" world.

    Who is going to do world design anyways?

    The first one who wants the job and is able to do it will probably get the job^^ Lack of people is one of the major concerns in this idea of developing a new game.

  6. Update 1.4.6

    • Fixed a bug where packets weren't decrypted, which made them useless for subscribed applications. This fixes the problem several people had with Morrighan lately, where Pale and other applications that use it didn't get any or limited data.

    Click on Download in the opening post to get the latest version if you had problems.

    • Like 2
  7. Can you add teaching C++ to this list as a tutor?

    Also what do you mean by client edits? Do you mean cheats or making emulators?

    I won't add teaching a language or general programming to the list, because that just takes too long. I wouldn't even know how to calculate it =| If you want to learn programming/language XY, I suggest you post in the Coding sub-forum, we will certainly try to guide you and help you out when you have questions.

    By client edits I mean literally editing client files, like data (packs) or exes/dlls.

    • Like 1
  8. I am pretty sure that means hosting your own server and giving out a link to people to use it. I could be wrong though ;.;...

    Exactly (tried to clarify it a little now), we can't have people advertise pservers here, but guides on how to set up and use Aura are fine and actually welcome^^

    Speaking of which, welcome~

    • Like 1
  9. Update: Fetitor, a dedicated feature file editor is out: 

    This is the original post:

    While I'm working on an improved features converter, I'll repost this here. Originally posted by Yiting on the Aura forum on November 27, 2012.

    Quote

    The feature system is used to play mabinogi in different Generation/Season by same client, and also controls some server specific features.
    All features are keep in data\features.xml.compiled, since it has been "compiled", we cannot edit it directly.
    Now i make a very small tool to convert it between plain-text xml and compiled xml, so we can easily enable any feature we want to test.

    Known features:

    
    public enum EGameFeature
    {
    /* a43c978f */ gfHousing = 0x1C,
    /* 9ed9bb11 */ gfSpecialAction = 0x35,
    /* 4d281c21 */ gfCaptureTheFlag = 0x9B,
    /* e7388624 */ gfFreeRebirth = 0xA9,
    /* efd63387 */ gfJoust = 0xBA,
    /* 8a124e66 */ gfVisualChat = 0xCF,
    
    /* 19d10ff5 */ gfRelationSystem = 0x126, // ErinnOn
    /* 0e23e3d3 */ gfItemEnhance = 0x15A,
    /* e76e42af */ gfShadowBunshin = 0x1AD,
    /* 44f24213 */ gfPrivateFarm = 0x1CB,
    /* e1313f53 */ gfElfGiantNPCMotion = 0x1E6,
    /* 5b335458 */ gfGiant_ThrowRenewalG14S3 = 0x1E9,
    /* 23345bcc */ gfEgoWeaponIncarnate = 0x1EB,
    /* b2eb1053 */ gfRainCastingRenewal = 0x1EC,
    /* 48a8b80f */ gfArbeitFilter = 0x1F1,
    /* 20961b46 */ gfSkillrankCollectionBookG14S3 = 0x1F2,
    /* 59a7456a */ gfGolemWindmillRankDown = 0x1F4,
    /* 580c546e */ gfJobForNewbie = 0x1F7,
    
    /* 14b84e30 */ gfIllustratedCollectBook = 0x211,
    /* 8dd25176 */ gfCobhWorld = 0x212,
    /* 8d8ca16f */ gfCobhStory = 0x213,
    /* 7d20509e */ gfPrivateFarmPondLvDown = 0x216,
    /* 998bf234 */ gfAliceCharaterCard = 0x227,
    /* be6175f3 */ gfBelfast = 0x22B,
    /* 7b6e685d */ gfCommerce = 0x230,
    /* ff1148ff */ gfMerchantJob = 0x232,
    /* 4b28eea4 */ gfG14S5AdditionalEgoWeapon = 0x23D,
    /* 0385c1f0 */ gfG15MainStream = 0x23E,
    /* bb2561a1 */ gfAssaultSlashRangeIncrease = 0x245,
    /* 4bd47f19 */ gfContinentMoveAction = 0x246,
    /* 24372a05 */ gfG14S5FieldMonsterRewardRenewal = 0x24A,
    /* 1d139d93 */ gfG14S5RangeAttackUpgrade = 0x251,
    /* 58c0aab0 */ gfG14S5UserFacilityImprovement = 0x257,
    /* 43574895 */ gfG14S5EasyShakespeareMainstream = 0x25A,
    /* 3ae0b1f4 */ gfMetalware = 0x25E,
    /* fd804cd6 */ gfDIYFestival = 0x260,
    /* a66c9d76 */ gf2011SummerCharacterCard = 0x26A,
    /* e5c03654 */ gfHumanPet = 0x26B,
    /* b2146efd */ gfHoodArmor = 0x26C,
    /* aa550f75 */ gfUmbrellaItem = 0x26E,
    /* d8507af8 */ gfItemSeal2 = 0x26F,
    /* eb036d18 */ gf2010ContestChina = 0x274,
    /* 45d77f2b */ gfShanaRenewal = 0x279,
    /* 52cf7f60 */ gfCashEgoFeed = 0x27B,
    /* c6e5bcca */ gfWarranty = 0x27C,
    /* b2fb4e90 */ gfGroundSpeedUpPotion = 0x27D,
    /* 78baf3b4 */ gfExclusiveBag = 0x280,
    /* 025e66be */ gfG15S2Bundle = 0x281,
    /* 82c286b4 */ gfManaBurnRemove = 0x283,
    /* c9679cb5 */ gfNPCMission = 0x284,
    /* 622f75ae */ gfEgoWeaponMove = 0x285,
    /* 1d8d72d3 */ gfKristellBirthday = 0x286,
    /* 869d0868 */ gfAnohana = 0x288,
    /* 325cf451 */ gfHarvestFestival2011 = 0x28B,
    /* 4a3e5245 */ gfHalloweenZombieInfectionEvent2011USA = 0x28C,
    /* c8c8db70 */ gfManaBurnDecreaseRemove = 0x28D,
    /* 265c851b */ gfManaBurnUpgradeToManaUse = 0x290,
    /* d4e4ce30 */ gfManaBurnUpgradeToDamage = 0x291,
    /* 737817b4 */ gfEavanBirthday = 0x293,
    /* 99309104 */ gfFullmetalAlchemistKorea = 0x295,
    /* 2848a00b */ gfAlarmClock = 0x29A,
    /* b7d4ee78 */ gfSmuggler = 0x29C,
    /* eb14331d */ gfMetalwareToolCommerce = 0x29E,
    /* 65351cdc */ gf2011HalloweenCharacterCard = 0x2A1,
    /* 0ebee16f */ gfMagicassistancebookRepair = 0x2A9,
    /* a3e695e5 */ gfCombatRebalance = 0x2AA,
    /* 945ca104 */ gfWantedCriminal = 0x2AB,
    /* 07c4da33 */ gf2011HalloweenAction = 0x2AF,
    /* 6023c18c */ gfNewCharacterColor2011 = 0x2B0,
    /* 1a0b065a */ gfAdditionalWandEgoWeapon = 0x2B1,
    /* e6e353f1 */ gfCylinderEgoWeapon = 0x2B2,
    /* 2564fef7 */ gfAnohanaItem = 0x2B3,
    /* be2e135a */ gfVoightBirthday = 0x2B6,
    /* d91600d1 */ gfRecommendSystem = 0x2B7,
    /* 88e27731 */ gfG16MainStream = 0x2B9,
    /* ff47bb8e */ gfSkatha = 0x2BA,
    /* a058cd08 */ gfG16Monster = 0x2BB,
    /* 798acc56 */ gfFighterJob = 0x2BF,
    /* c7fedda2 */ gfAndrasBirthday = 0x2C0,
    /* dc159527 */ gfPetIceDragon = 0x2C2,
    /* fc7867e1 */ gfCommerceDropItem = 0x2C6,
    /* 0d9575e1 */ gfMerrows = 0x2C7,
    /* d5cb7fa2 */ gfXmasGiftBox2011 = 0x2C8,
    /* 997ee724 */ gfchristmas2011 = 0x2C9,
    /* 88aa3325 */ gfPasswordCampaign = 0x2CB,
    /* 76e5c858 */ gfGilmoreBirthday = 0x2D0,
    /* e8eae2f5 */ gfWolfCoatCharaterCard = 0x2D5,
    /* 0371b947 */ gfBomberManEvent = 0x2D7,
    /* 2196ca73 */ gfMetalwareRealview = 0x2D9,
    /* 8c2d1ebf */ gfValentineEvent2012 = 0x2DE,
    /* 2adf2fb0 */ gfMainStream2012Part1 = 0x2E0,
    /* b577eb46 */ gfBardJob = 0x2E2,
    /* a63ec807 */ gfPhoenixEggEvent2012 = 0x2E3,
    /* 08151abc */ gfFighterStory = 0x2E9,
    /* 8782f9db */ gfCombatSystemRenewal = 0x2EA,
    /* f507dbb7 */ gfWhitedayGachapon2012 = 0x2EE,
    /* f7f24656 */ gfBeautyShop = 0x2F7,
    /* 177c21c8 */ gfTirCho_NPC_Renewal = 0x2FA,
    /* 4063890b */ gfRescueNaoCoupon = 0x2FB,
    /* 01218ea5 */ gfPowerofDagda = 0x2FC,
    
    /* 5e380846 */ gfCharacterMakeAbusing = 0x303,
    /* 0f376445 */ gfNewHairStyleG16S3 = 0x306,
    /* 2b6e801b */ gfTradeCountLimit1 = 0x30F,
    /* 21e11d10 */ gfG16LancerTournamentRenewal = 0x310,
    /* e9b8aa0c */ gfG16HotSpringRenewal = 0x311,
    /* be61b105 */ gfCommercePartnerKor = 0x313,
    /* d3518249 */ gfNewIriaPart1 = 0x316,
    /* 8a95f03d */ gfCommercePartnerHair = 0x317,
    /* 53ec22d7 */ gfPuppetMasterJob = 0x318,
    /* 83031041 */ gfG16WineRenewal = 0x31A,
    /* 717f139e */ gfG16BanquetRenewal = 0x31B,
    /* 15208c96 */ gfG16FashionContestRenewal = 0x31F,
    /* 3f60e7bd */ gfG16RaftEventRenewal = 0x320,
    /* 9ae4c836 */ gfPhoenixPet = 0x328,
    /* 060593f5 */ gfWarpPet = 0x329,
    /* f204e75d */ gfPerfumeMaking = 0x32A,
    /* 8938d54e */ gfG17TalentSystem = 0x32B,
    /* 2adf2fb1 */ gfMainStream2012Part2 = 0x32D,
    /* 5662897b */ gfCollectingMastery = 0x32E,
    /* be61d577 */ gfCommercePartnerTai = 0x334,
    /* 4e63aa18 */ gfMugwortEvent2012Japan = 0x339,
    /* 03852166 */ gf3DaysRebirth = 0x342,
    /* 3d17aae7 */ gfBeautyShopCostume1 = 0x343,
    /* 37fec382 */ gfCommerceMastery = 0x344,
    /* 27b83d68 */ gfTaraRenewal = 0x349,
    /* f922f196 */ gfAnohanaRenewal = 0x350,
    /* 3d17aae8 */ gfBeautyShopCostume2 = 0x351,
    /* fbf1c0cd */ gfLordWeapon = 0x353,
    /* d20ab773 */ gfShapeShifterJob = 0x354,
    /* 3d17aae9 */ gfBeautyShopCostume3 = 0x355,
    /* e9d00753 */ gfLordDungeon = 0x356,
    /* 73a44626 */ gfWarpPetWithoutHat = 0x357,
    /* 5bd29e01 */ gfShanaTaiwan = 0x35B,
    /* 44141311 */ gfBoneDragon = 0x35D,
    /* 1e373ce1 */ gfPrivateFarmRenewal = 0x365,
    /* a5158d95 */ gfRefineSuccessRankUp = 0x36F,
    /* 373d011f */ gfHomosexualmarriage = 0x370,
    /* cff50508 */ gfDailyAPQuest = 0x371,
    /* af053680 */ gfNPCshapeList = 0x372,
    /* 60f9a18a */ gfPawnCoinRevival = 0x374,
    /* 5360bd6c */ gfG18DragonWarSystem = 0x384,
    /* b99caa3b */ gfSiljangNPC = 0x385,
    /* bc2b4d03 */ gfSubTalentSkill = 0x38A,
    /* 773ae246 */ gfPremiumPlusService = 0x38E,
    /* 33e22c76 */ gfItemBagPriceDown = 0x38F,
    /* dd7844e3 */ gfCommercePartnerJapan = 0x391,
    /* 701a4965 */ gfWorldQuizEvent = 0x399,
    };
    
    name |index| description
    ========|=====|=================================
    3209f770|0x2D6| "option title"
    d254dbd6|0x302| "new character select stage"
    e28729b7|0x380| "multi-client"

    Because all feature's name are hashed, if you find any feature out, please post here to let me add it on the list. 

    
    Hash function:
    public static uint GetStringHash(string str)
    {
        int s = 5381;
        foreach (char ch in str) s = s * 33 + (int)ch;
        return (uint)s;
    }

     MabiFeatureTool.zip

    * .NET Framework 4.0 Client Profile required.
    * Drag features.xml.compiled file on it will generate features.xml file, and vice versa.

     

    MabiFeatureTool.zip

  10. <div data-test="foobar">blub</div>
    namespace Aura.Data
    {
    	internal static class DictionaryExtensions
    	{
    		internal static TVal GetValueOrDefault<TKey, TVal>(this Dictionary<TKey, TVal> dict, TKey key) where TVal : class
    		{
    			TVal result = null;
    			dict.TryGetValue(key, out result);
    			return result;
    		}
    namespace Aura.Data
    {
    	internal static class DictionaryExtensions
    	{
    		internal static TVal GetValueOrDefault<TKey, TVal>(this Dictionary<TKey, TVal> dict, TKey key) where TVal : class
    		{
    			TVal result = null;
    			dict.TryGetValue(key, out result);
    			return result;
    		}

    test

    asd

     

  11. Since putting together color codes for flashies can be annoying at times, and highly confusing for newbies or people who have no idea about hex colors, I wrote a little generator for fun. You can set both colors, the flash mode you want, and the level (which is basically like the speed). It's not 100% complete, there are more modes and maybe levels, and another option I've ignored for now, and it might not be 120% accurate, but it should be enough for the start. Have fun~

    Link

    (Tested in Firefox and Chrome, little buggy but working in IE9.)

    cs.png.ac0e124362c77ac9acde14166edf3122.png

    • Like 2
  12. LaunchMe is a simple launcher/downloader, inspired by the older Ragnarok Online launchers used by the pserver community. Aside from starting the client with custom parameters it can also download pack files and be customized graphically.

    This is an alpha release, it has barely been tested, aside from general functionality, and doesn't do much besides downloading and launching. The main reason I wrote this is because I've never written a customizable window and was curious =< But I'm sure someone will find a use for it^^

    c268b76a83.png

    Features

    • Launching
    • Pack Download
    • Customizeable
    • Browser Element (e.g. to display patch notes)
    • Playing BGM

    Download (55KB)
    Source

    How to make LaMe download packages

    LaMe simply downloads files via HTTP and moves them to the "package" folder. If a file already exists the download is skipped. There is no version checks or checknums, if a file from the list doesn't exist in the local package folder LaMe will download it. If you or the client delete a file it will simply be re-downloaded next time you start LaMe.

    Put a URL to a folder into the ini file, at Packages/URL. LaMe will look for the download list file (specified in Packages/List) and the actual packs at that address. The list simply contains one file name per line, e.g.

    1001-my_features.pack
    1002-white_beabhein.pack

    There are no naming conventions, these are just examples. Empty lines or lines starting with "//" (comments) are skipped.

    How to customize it

    Design: The design consists of multiple images that can be found in the "LaMe" folder, the window background, the close and start buttons, and the various states for those buttons (hover, down, disabled). To change anything, just replace the files and adjust the settings in the ini file. The background treats pink (255,0,255) as transparent, so you can do rounded corners and stuff.

    Naming: The LaMe.exe looks for the ini and image folder based on its own name. If you rename the exe to "Ibam.exe" you also have to rename the ini and the folder to "Ibam.ini" and "Ibam". In theory this allows for multiple launchers to co-exist.

    Future features

    If you have ideas for additional features feel free to post them here.

    • Like 4
  13. Aura is an open-source server emulator for the MMORPG Ma***ogi. It was in public development and available via this forum until January 2017, when Nexon kindly informed us via a DMCA that they didn't like us creating a server emulator for their game. Today, Aura is still in development, but unfortunately it's not available to the general public anymore. That being said, Nexon is not very good at sending DMCAs, and they actually left every single fork and mirror out there alone, so if you wanted to, you could easily find the last version that we published back then. Google is your friend.

    This sub-forum serves as a kind of "legacy support forum." If you get your hands on Aura, feel free to discuss it or ask questions here.

    • Like 1
  14. Morrighan acts as a kind of proxy, it makes the client connect to a special local server that forwards all packets from the client to the actual server. This way it's able to read every single packet that gets sent or received. These packets are then passed to other applications, so they can work with them, e.g. loggers like Pale.

    Not only is this way of logging much more reliable than the packet sniffing in MabiPale 1, it also allows to log local traffic without jumping through hoops, so you can log the traffic to your own local Aura server if you so desire. It should work with any official server and it's unlikely to break.

    The look and feel is similar to Pake+mod_Alissa, but without the hacks^^ It's even compatible to Alissa Analyzer, if anyone would want to use it.

    Download

    How to log

    Let's assume you want to log packets from NA. Instead of launching the client through the patcher you would create a link/bat, like you would to connect to a local server, but with the NA IPs. And instead of client.exe you would use Morrighan.exe (which you have to put into your Mabi folder), that's it.

    Morrighan.exe code:1622 ver:143 logip:208.85.109.35 logport:11000 chatip:208.85.109.37 chatport:8002 setting:"file://data/features.xml=Regular, USA"

    What will happen here is that Morrighan reads the parameters, replaces the logip and port with the ones to a new local server it started, and finally starts the client. You will see a little window in the upper left, to let you know that Morrighan is running. Once you see that window you can use a tool like Pale to connect to it and log packets.

    The window closes automatically when the client gets closed. You can also double click it to quickly close Morrighan and the client.

    How to connect to Morrighan

    Morrighan uses the same API as the tool it was inspired by, "Alissa". It uses WM_COPY messages to communicate between Morrighan's and the subscriber's window. To subscribe to Morrighan, to receive packets, you send the "op" (dwData) 100 to Morrighan's window (window name: "mod_Alissa"), to unsubscribe, you send 101. While you're subscribed, you receive all incoming (op 0x10101012) and outgoing (op 0x10101011) packets via the same method.

    For an actual example on how this works, I suggest looking at the corrosponding functions in Pale. Alternatively you can also create a plug-in for Pale, which will be easier.

    Nexon Launcher

    With the removal of direct launch in NA and possibly other regions, the NX hash login has to be used to start Morrighan for officials now, which uses the /P parameter to pass the login information to the client directly. Morrighan can assist you in retrieving that parameter, so you can still easily start the client with it.

    Starting with Morrighan 1.5.11 you can add the parameter nxlauncher to your normal NA start up parameters. If you do so, Morrighan temporarily replaces your Client.exe with itself. Then you click Play in the Nexon Launcher, which doesn't start the client, but Morrighan instead, which now doesn't start the game, but just notes down the NX hash. Afterwards you click OK in the window of the original Morrighan, which reverts the Client.exe back to normal, retrieves the hash from a temporary file, and then starts the client as it normally would.

    Example: Morrighan.exe code:1622 ver:143 logip:208.85.109.35 logport:11000 chatip:208.85.109.37 chatport:8002 setting:"file://data/features.xml=Regular, USA" nxlauncher

    Restrictions

    Right now Morrighan only supports the Login and Channel servers, you won't get any messenger packets, it lets the client connect directly there. It was easier to code it like this and we don't really need the messenger packets anymore.

  15. MabiPale 2 is the second version of MabiPale ("Pale"), a packet logger for Mabinogi. Unlike its first version, Pale 2 doesn't rely on error prone packet sniffing anymore, but utilizes Alissa compatible packet providers, like Morrighan.

    ss2015-01-03at124630.png

    Pale 2 was coded from scratch, to clean it up and make it extendable through a plugin system. All Pale 1 features that weren't just simple logging have now been implemented as plugins, like the Packet Analyzer and the Entity Logger. 2 more planned future plugins are a dialog parser and a search function. Additionally a few little things have been tweaked and added, like better performance and explicit filtering.

    If you develop plugins of your own that you'd like to share, post them here. For examples of how to code plugins take a look at the plugins in the source.

    Download
    Source


    Features

    • Logging packets
    • Alissa compatible logs
    • Log management (deleting, filtering)
    • Plugin system
    • Official plugins:
      • Packet Parser: Parses packets from hex.
      • Entity Logger: Displays information about all creatures and props to be found in the logged packets.
      • Packet Analyzer: Shows additional information about selected packets, or converts the data into an Aura compatible format, e.g. dialog to Msgs.
      • DunGen: Dungeon floor layout visualizer.

    How to use

    MabiPale2 requires an Alissa compatible packet provider. Unless you have a working Pake with mod_Alissa lying around you can use Morrighan. Simply start the client with it and click connect in Pale. Unlike the old Pale there's no Start/Stop/Pause anymore, while you're connected you will get packets, while you're disconnected you won't. Since Morrighan gets all packets until you close your client you don't have to worry about pausing in Pale, connect/disconnect/reconnect whenever you like.

    Setup

    • Put Morrighan.exe into your Mabi folder
    • Create a link to Morrighan.exe, using the parameters you would use to connect to your Aura server, but with NA IPs.
      Morrighan.exe code:1622 ver:143 logip:208.85.109.35 logport:11000 chatip:208.85.109.37 chatport:8002 setting:"file://data/features.xml=Regular, USA"
    • Start the client with that link whenever you want to log packets.
    • Click connect in Pale to subscribe to Morrighan's packet broadcast and to start logging packets.

    Please note that to log the latest version of NA, which doesn't support direct login anymore, you need to use additional parameters for Morrighan. See the Morrighan thread for more information.

  16. General

    • No spamming. This includes double and non-meaningful posts (e.g. "lol", "thanks").
    • No flaming.
    • No trolling.
    • Respect each other.
    • Search the forum and the internet before asking questions.

    Forbidden Content

    • Obscene, vulgar, sexually-oriented, hateful, threatening, or content violating general laws.
    • Copyright infringing material. This includes, but is not limited to, copyrighted music, films, software, and client files.
    • Links to private servers or information on how to play on publicly hosted servers. (Advertisement)
    • Links to Aura or uploads of files that were subject to the DMCA.

    Others

    • This is an English forum and all posts should generally be in English as well.

     

    Users and posts violating those rules will be punished appropriately and/or deleted

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