Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 07/16/16 in all areas

  1. Seems like dynamic regions were easier to handle than I thought... Pretty much most of necessary changes were done while working on dungeons. Also, managed to add RP characters to the list of creatures returned by Dungeon.GetCreators, so it should be possible now to spawn chests and (with a bit of extra excersise) add keywords for players. Good thing is, you don't have to worry about handling RP characters, untill SM or Dungeon is designed for Role Playing. Unfortunately, can't test for each and every possibility, so some issues are bound to show up later on. For now, gotta clean up the code a bit, add comments + intellisense and it should be all for initial functionality. As usual, current test script: test_commands.cs And as a demo, a short trip into Guild Hall as a RP character.
    1 point
  2. Got quite a bit work done today... For testing purposes added the Three Missing Warriors RP dungeon (based on commit in Sairii's G1 branch), learned a lot about cutscenes and sending them to client too early, and hopefully finished npc builder-helper class, RolePlayingNPC. As usual, the current working branch can be found at DennouNeko/add-role-playing. Right now it's actually possible to clear that dungeon, although it won't spawn chests or grant keywords to players. To enter it, give leader the locket (>item 73002) and drop it on Alby's altair. Also... The first image shows how it ends, when you forget to equip face and hair And I have small request... I'd need to get a log of someone entering this dungeon as Mari, since I did get only Tarlach and Ruairi when playing around and need that for equipment, inventory, stat and skill updates. Needed packets start with first SkillInfo (shortly after ChannelLogin), and end with ChannelCharacterInfoRequestR, so you can strip the first few packets with login credentials.
    1 point
×
×
  • Create New...