Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 11/14/15 in all areas

  1. Yea I guess I misphrased it. It is not the lack of content that is the problem. It's rather the lack of quality content. Here I quote from somebody who said it well in an official TOS forum thread. I guess you could say the game actually has a fair amount of content already. Lots of tube/island maps, lots of quests, lots of mobs, lots of bosses...But these content are...shallow. Everything is the same deal and dull. All tube maps are same and only the function they provide is linking you to next quest/npc island. All quests are similar and boring (kill x number of monster, gather x amount of quest drop). All mobs are same - stupid, slow, no AI. Just lure a bunch of them and give them an AoE. Anyone and their grandpa can do it. All boss fights are same...They are so easy and predictable you can sit down to recover hp and sp during boss fights. I guess IMC knows this so they added the traps and the weird bullet spam just to add some difficulty. Boss are supposed to be rare, difficult, memorable and original. That is totally not the case here. Do you honestly remember the monsters and bosses you have fought in TOS? I bet you don't because they are simple, generic and all the same. Whereas in mabinogi we know each monster beacuse they are different. Fighting a spider is definitely not the same thing as fighting a bear. Fighting a bear is not the same thing as fighting a golem..etc. I just don't think the devs put enough or hardly any effort into designing and implementing depth in the content in TOS. And tell you what. I did play mabinogi beta. It was back in early 2005 when I played the Chinese mabi beta in horrible 200ms+ lag. I recall back then there wasn't such a thing called closed beta, let alone cbt1, cbt2, cbt3, etc. It was just beta and that was it. Back then mabi wasn't even f2p. It was p2p. I remember clearly what sort of content was in that G0(pre G1) version of mabi. Just like the person said in the quote. It was quality over quantity. I don't wanna do a detailed comparison between G0 mabi and TOS. But G0 mabi gave me a strong impression of a virtual world that is fun, full of possibility, and challenging. While TOS just gives me this impression of a virtual world in which you only have this boring linear progression task. There is nothing else you CAN or NEED to do. It's like I am in a loop.... for( int i = 1; i < MAX_LEVEL; i++){ AcceptQuest(); GoToLevelLockedIsland(i); KillAndGather(); TurnInQuest(); } LOL! how fun is that? This combined the fact that the content is shallow...I don't know about you but I really don't see this game being able to keep its players. And this
    1 point
×
×
  • Create New...