Vie Posted December 22, 2016 Report Share Posted December 22, 2016 (edited) Okay so I'm wanting to work on the wedding / marriage system, and have not found anything for it as of yet..I hope I'm not starting something that has already been discussed or stepping on any toes, I swear I looked before posting! Anyway.. I have a couple ideas for this.. but to be perfectly honest, with how everything is setup so far, I'm not entirely sure how I should get started on this.. But really I just need the packet info for this, if anyone is willing to do that, I have enough knowledge about C#, database management, etc... to do something with it. I'll need packets for the entire process. Talk to the NPC and tell them you want to get married, pay them the gold, use of an invitation (optional, though appreciated), the transitions, starting of the wedding (cut scene, etc), the creation of the rings, and of course the end cutscene. I looked through the Aura files and noticed no one has done anything in this direction as of yet... and I know it's down low on the priorities list, but it's something I really want, and I'm sure I'm not the only one.. lol Sorry if I come off newbish or something, I've been lurking on this forum for a long time and figured it was time to contribute! Edited December 22, 2016 by Vie tags, more info Link to comment Share on other sites More sharing options...
exec Posted December 22, 2016 Report Share Posted December 22, 2016 7 hours ago, Vie said: I know it's down low on the priorities list Not at all, it's something I want to see as well, especially since I believe users might not only like to have it, but also to customize it^^ It being G3 content nobody worked on it yet though, we don't have a lot of active users with enough coding experience for something like it. You'll definitely need packet logs to get it just right, but all in all it should be pretty straight forward. It's more or less just a cutscene and some variables after all iirc. And you'll find some of it already in Void's packet logs. Link to comment Share on other sites More sharing options...
Vie Posted December 22, 2016 Author Report Share Posted December 22, 2016 Awesome! Thanks! This really helps a lot. I'll get started on it now! I'm also glad to know it's something we all want, gives me more motivation to get it done. ^-^ I'll keep ya' posted on the progress! 1 Link to comment Share on other sites More sharing options...
Vie Posted December 23, 2016 Author Report Share Posted December 23, 2016 (edited) So I'm just curious... is there currently any way for us to call for an input box? and if so... how? I've tried several different things, and it's not seeming to work.any help on this would be appreciated, because I'm not having any luck lol. I've made good progress, but this is just confusing me. I figured it out! Nevermind! Edited December 23, 2016 by Vie Sorry for double post. >-< Link to comment Share on other sites More sharing options...
exec Posted December 23, 2016 Report Share Posted December 23, 2016 There was over a day between your posts, so there's really nothing wrong with a double post. Nobody would've noticed an edit after that time. How did you solve your problem? Off the top of my head I can't think of a solution aside from starting an NPC dialog. There's an inquiry function, to ask the player to confirm something, but I don't remember an out of dialog input packet. (Would be cool to have though.) Link to comment Share on other sites More sharing options...
Vie Posted December 23, 2016 Author Report Share Posted December 23, 2016 (edited) 27 minutes ago, exec said: How did you solve your problem? Off the top of my head I can't think of a solution aside from starting an NPC dialog. Well I did actually use an NPC dialog to initiate the input box. When you speak to the Wedding Usher and tell him you want to get married, it asks for you to input the name of the person you want to marry, so I used the following: <inputbox caption='Enter the name of the person you would like to get engaged to' max_len='16' allow_cancel='true'/> It took me a bit to figure out exactly how it needed to be called, but finally got the cancel button to work, along with limiting the amount of characters allowed in the input box. The problem I'm having now is trying to figure out how to receive the user input to continue with putting in on the ring, and title. Edited December 23, 2016 by Vie Link to comment Share on other sites More sharing options...
exec Posted December 23, 2016 Report Share Posted December 23, 2016 Ah, I see. Maybe check the bank's coupon code handling, which uses inputs. That might be insightful. Link to comment Share on other sites More sharing options...
Vie Posted December 23, 2016 Author Report Share Posted December 23, 2016 35 minutes ago, exec said: Check the bank's coupon code handling, which uses inputs. That might be insightful. Thank you very much for that. It was indeed insightful.. in fact, it made me laugh at my self a little. You've definitely helped push this along. Link to comment Share on other sites More sharing options...
Vie Posted December 26, 2016 Author Report Share Posted December 26, 2016 I've got most of the base functionality done. I still need to work out sending packets to the second player.. that still confuses me on how it needs to be called and such but I go back into work today, so I'll have to wait until Wednesday to pick it back up and finish it. Just wanted to give an update and let ya' know I'm still alive. Haha. 1 Link to comment Share on other sites More sharing options...
exec Posted December 26, 2016 Report Share Posted December 26, 2016 Good to hear you're making progress, just ask if you have further questions. Link to comment Share on other sites More sharing options...
Kevin Posted January 9, 2017 Report Share Posted January 9, 2017 Weddings/Marriages started around G5 in Mabinogi right? Link to comment Share on other sites More sharing options...
exec Posted January 9, 2017 Report Share Posted January 9, 2017 17 minutes ago, Kevin said: Weddings/Marriages started around G5 in Mabinogi right? Actually they were G3S1. Elf and Giant marriages (with each other or humans) were added in G6 though. Link to comment Share on other sites More sharing options...
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