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Posts posted by Sairii

  1. So basically someone has to tell the server to listen to the new packets that the game client is sending.

    And that someone is not exec and... well not me because i honestly never looked at melia nor do i care about ToS. Well I kinda did at some point but I noticed too fast that it is beyond saving...hah.

    Also packets are wierd. You need to speak a certain language called execpackagelanguage or just be exec.

    • Like 1

  2. nah i was just spawning every single mob that mabinogi had at that point.

    Had to kill them after the fps reached a critical point and then spawned the next 100ish mobs.

    • Like 1

  3. Hello and welcome to execs playgrou-- I mean Aura Project.

    If you need help in any form or shape then feel free to ask us on the forums or in chat.

    • Like 2

  4. 44 minutes ago, Cryptic said:

    It could be server sided. I always use Morrighan to start mabi, so it couldn't have been done through the normal patcher.

    I just started the client exe for aura.

    New title screen. Didn't even use patcher or anything.
    So server sided? Sounds wierd. Its prolly just a line in a xml?

  5. More Packets!!!

    Well ok the beta is almost over so I am forced to take action.
    I'll try to document all with screenshots.

    I'll also include the "self invite" of someone joining my party randomly through party finder (Suddenly Party.txt). And then changing my party settings to not look for members... herpaderp.

    Imma update this frequently now.

    Also please note that the screenshots with pale next to them ALWAYS have the current packets in them. No matter what pale might say. Even if its called heal.txt the packets that are shown in the screenshots are actually from heal dmg.txt. I was jsut too lazy to save them before making the screenshot because... thats just not practically.




    Suddenly Party.txt

    heal dmg.jpg

    heal dmg with bless.jpg

    Heal dmg counts as hit and also triggers toy hammer stacks and assplosion. Blessing adds double attack to each of the healing fields. So every field damages twice. Not sure if thats a "secret" combo or bug.

    heal dmg.txt


    getting hit aton and block+dodge.txt




    hitting stuff with toy hammer.txt

    hitting stuff with 2nd weapon still triggers toy hammer assplosion.txt




    attacking with sacrament, adding a 2nd hit that has holy element counts as hit for toyhammer.txt



    with and without blessing.txt



    The Blessing ToolTip already shows the Blessing dmg with the Blessing: Enhance already calculated in it.



    Monstrance is a percentage and it gives the same on each level. The only thing that changes are the debuff or buff magic circles you create. Lvl 1 = 1, 2=2 etc.

    Monstrance is a percentage and not fixed.txt


    Buffing all and then hitting stuff.txt


    forecast aoe indicator.jpg








    Clairvoyance + Resetting.jpg

    Clairvoyance + Resetting.txt



    Divine Might.jpg

    Divine Might.txt






    Zemyna success.jpg

    Laima success.jpg

    Zemyna success.txt

    Laima failing.txt

    Laima success.txt

    Zemyna failing.txt

    I've also included the failing of the statues thats actually a bug for fun... maybe exec could fix that for imc :DDD just kidding.








    Laima success increased by 1 enemy.jpg

    Laima increase Radius.txt

    Also added some Heal stuff since I forgot em before...

    AAAAND also lvl 1 heal creates 1 healing field... lvl 2 = 2... 5=5..... 10=5.


    Triggering revive.jpg

    buffing revive triggering revive getting hit while in godmode state by revive aka no dmg.txt




    Mass Heal.txt







    Safety Zone.jpg



    Safety Zone normal without attribute.jpg

    Safety Zone Small.txt


    Carve on plant type.jpg

    Carve hit 4 times.jpg

    Carve on plant type.txt

    Carve on norml mob aka no wood.txt


    This is all for now.

    If you need more and or specific packets then please request em :<

    • Like 2

  6. Unfortunatly im not playing that much ToS anymore.
    Still I logged in and logged all the skills I have.

    1. File is me running in town

    • Blacksmith repairing all
    • Auctionhouse collecting 99000 moneyz
    • Adventure Jurnal girl, getting some iCoins or whatever thats called
    • Oracle Trainer, learning Change:Win attribute lvl 19 or 20 dun remember :<

    2. File is me using all the cleric and oracle skill I have as well as autoattacking with secondary weapon and proccing the effect of my primary weapon the "Toy Hammer" assploding on every 10th attack. (5 Hits with sacrament as it makes 1 attack to 2 hits).

    As I dont remember the order of the skills fully, I will just try to guess and write down every skill I used.

    1. attacking some stuff without buffs
    2. buffing sacrament and attacking some stuffs
    3. buffing monastry and attacking some stuffs (sacrament still active)
    4. buffing blessing and attacking some stuffs (sacrament and monastry still active)
    5. ---have to guess now--- Using 3 skills in some order: Change (changes the monster to a different +/- 5 level) 2charges, Clairvoyance (lets you see the item that a monster is going to drop), Reset (lets you change the item that a monster is going to drop) 2charges
    6. ---have to guess now--- Using Divine Might (Increases all skills by 1 level for x charges depending on skill lvl)
    7. ---have to guess now--- Step 1 to 4 again with Divine Might
    8. ---have to guess now--- Using Dievdirby's skills "Statue of Goddess Laima" (carves a prop and places an aura at the same place as the prop (- %cd aura) prop/statue can be pushed away by mobs while the aura stays at the same place, prop/statue has hp depending on level and aggroes mobs) and "Statue of Goddess Zemyna" failed caus tos cannot fix bugs
    9. I really have no clue anymore. Some point I am changing a attribute allowing my heal to damage enemies. Healing everywhere and alot. Using Revive somehwere and proccing it (character that drops under 1hp does not die and instead "revives" at 20ish% hp). Using cure (dmg on enemies and cures status debuffs and stuffs depending on level of the skill. Using Aspersion (direct buff and attack in a cone in front of the caster). Using Resurrect to attack an enemy. Using SafetyZone which is like SafetyWall but it actually does only give you a buff if you stand inside (which complicates things with the buff limits etc) makes you imune to 99,9% of all dmg (one boss can somehow bypass this with a section of his hit?) magic melee and ranged. Pushbacks can still occur. Using carve (skill that attacks 4 times and has a chance to produce wood when hitting a plant mob). Using Forecast (makes enemies attacks visible (you get aoe indicators on the ground). Green for allies, red for enemies. Even normal attacks can be seen that way. Using Mass Heal like all the time... nothing special -> big aoe circle in front of the caster that heals (also heals caster). Also there should be a successful "Statue of Goddess Zemyna" somewhere. I failed 2 times and 1 time I succeeded.

    Not sure what else. Some weapon swapping but thats nothing special.

    Also im using controller for 95% of the game.



    repair auction wingsofsomething oracleattributelearning warping to next map.txt

    • Like 2

  7. My old thread! ^__^

    Also I might have to test the "audio range goes into hate faster" again.

    Seeing how hate usually gets built over time.


    On the other hand I do know that the hate time is kinda wierd sometimes... like the kobold bandit that I had doubting me for more than 30 seconds.

    Maybe the range IS a factor for hate? I do remember running away from that kobold all the time...

  8. Well then... the high level chars are still hyping this game (well i guess otherwise they wouldnt be high level)....

    Am I the only one near lvl 160 that actually dislikes the game the way it is atm?


    Well anyways let the fanboys protect their holy fail. Maybe imc will do stuffs but i doubt dat.

    The game could be awesome with some changes.... *looks at exec*....

    Pserver with a map editor.... MAP EDITORRRR... *looks at DeleteIT*

  9. I kinda agree with this. The game doesn't (as far as I have played) have any type of co-op encouragement. I remember when I first played mabi after beta. It was the things I did with others that really stood out. If it weren't for people helping me out when I first joined, I would have never kept playing mabi.


    The content is 95% soloable. Or rather 95% soloing is the best way to level up.
    There is no need to go to high level areas because the exp is even worse than the exp you would get from mobs on or below your level.
    Grinding? It's almost impossible to grind mobs. Very few spots to grind, almost no
    variety at all and simply not enough monsters or rather shitty respawn.

    High risk and no reward, thats tos in a nutshell right now. Oh and also quest grind.

    Add to that the current imbalance of classes, buffs and stats.

    Right now im just playing for the sake of reaching rank 6 / Oracle. Not sure if they will even change anything.
    Seeing how korean tos goes open beta / release december next month.


    Right now:

    If I look from my RO fan perspective: It's not worth playing on release.
    If I look from my MMORPG fan perspective: It's not worth playing on release.

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