Unknown Void
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Wish List For packet logging @exec - Ability to add in comments between packets. (would be a pretty much empty packet data with a comment) this is something, i have personally wanted. have split up packets into multi-able packets however some single packet areas can still be very large and not very clear what's going on unless you spend the time reading the data.
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more screenshots here is what QA generally looks like and if your curious on the code this is Boo Vs Lua for terraria monsters, This plugin switched fully over to boo due to some serious issues with the wrappers / crashes in lua. And lastly a picture of all remaining issues before exec was hired to help out with this project. Some Exciting screenshots will be tomorrow showing some of the power of the plugins and what exec personally has done for the project.
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Greetings it's been quite sometime, I have not made a new topic lately. I have been working on Terraria related projects that are sort of complicated and very fun. For the past year, i have been working on turning Terraria into a server side rpg just for the fun of it and hired a few freelancers to assist with some of the more complicated aspects of the code. such as gui. I have personally done all the QA testing and bug reporting for this project and occasionally suggest ideas and solutions to the problems. however as of October 2018, I had passed the project information over to exec to see if he was interested in such a project and had hired him for continued development for 2 weeks. I won't say much about terraria, however i can tell you it's a nightmare to work with. Using the Open terraria api and tshock api to create plugins and ensure they work correctly ingame. as you see with the above screenshots the development before October has gone very well and the tools where nearly completed other then there was 31 known issues remaining that where well documented and provided logs of how to reproduce and some issues had suggestions for fixes. If anyone is interested in experiencing this server, let me know. I do have it set up. The rest of this will be posted on November 23rd Look forward to seeing the interesting stuff you can do with the tools.
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Bumping this topic as this archive is being revived from the dead, updates soon :D This post will be reserved for the continuation of the packet archive involving capturing new data involving G21 Content.\ New File Structure Quests Contains sorted by Chapters, (Chapter 1 (g1-3), Chapter 2(G4-8), Chapter 3(9-12), Chapter 4(13-16),Chapter 5(17-18),Chapter 6(19-21) Skills Sorted by Player, Monster, Event structure Events Sorted by year each year contains event packets. Systems Sorted by Specialty, such as Commencing would be it's own folder which contains all logs including the skill logs of this, this is the only exception where skill logs that will go in different folder then the "skills" folder if the skill is a feature and can't be separated from a game play system then it will go together. standard packets filtered. 120003 - NSG2 120002 - NSG1 21100 - Chat Packets-9-1-2018.7z
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hmm, well that series of logs was long before the standards improvements for logging, the best logs for RP missions where the Saga, G14-G15-G16, though kind of have to know which mission is RP. 001 [..............04] Byte : 4 002 [........0000000A] Int : 10 003 [........00000000] Int : 0 004 [................] String : Romeo (Player Name) 005 [........0000000B] Int : 11 006 [........00000000] Float : 0.0 007 [........0000000C] Int : 12 008 [........00000000] Float : 0.0 009 [........0000000D] Int : 13 010 [........00000000] Float : 0.0 011 [........0000000E] Int : 14 012 [........00000000] Float : 0.0 013 [........00000018] Int : 24 014 [........00000000] Float : 0.0 015 [........0000001A] Int : 26 016 [........00000000] Float : 0.0 017 [........0000001C] Int : 28 018 [........00000000] Float : 0.0 019 [........0000001D] Int : 29 020 [........00000000] Float : 0.0 021 [........0000001B] Int : 27 022 [........00000000] Float : 0.0 023 [........00000001] Int : 1 024 [........00000001] Int : 1 025 [........3FBEB851] Float : 0.12 026 [........FFFFFEB7] Int : 4294966967 027 [........0000001A] Int : 26 028 [..............00] Byte : 0 029 [........3FF00000] Float : 1.0 030 [........00000000] Int : 0 031 [........00000000] Int : 0 032 [........00000000] Int : 0 033 [........00000000] Int : 0 034 [........00000000] Int : 0 op: 30000 001 [..............03] Byte : 3 002 [........00000009] Int : 9 003 [........0000001A] Int : 26 004 [........00000000] Float : 0.0 005 [........0000001B] Int : 27 006 [........00000000] Float : 0.0 007 [........0000001E] Int : 30 008 [........3F90CB29] Float : 0.0164 009 [........00000021] Int : 33 010 [........3FC0CB29] Float : 0.1312 011 [........00000024] Int : 36 012 [........00000000] Float : 0.0 013 [........000000A3] Int : 163 014 [..............09] Byte : 9 015 [........000000A4] Int : 164 016 [..............00] Byte : 0 017 [........000000A5] Int : 165 018 [..............00] Byte : 0 019 [........000000A6] Int : 166 020 [..............00] Byte : 0 021 [........00000004] Int : 4 022 [........00000001] Int : 1 023 [........3FBEB851] Float : 0.12 024 [........FFFFFEB7] Int : 4294966967 025 [........0000001A] Int : 26 026 [..............00] Byte : 0 027 [........3FF00000] Float : 1.0 028 [........00000002] Int : 2 029 [........3FA99999] Float : 0.05 030 [........FFFFFEB7] Int : 4294966967 031 [........0000001E] Int : 30 032 [..............00] Byte : 0 033 [........3FF00000] Float : 1.0 034 [........00000003] Int : 3 035 [........3FD99999] Float : 0.4 036 [........FFFFFEB7] Int : 4294966967 037 [........00000021] Int : 33 038 [..............00] Byte : 0 039 [........3FF00000] Float : 1.0 040 [........00000004] Int : 4 041 [........BF847AE1] Float : -0.01 042 [........FFFFFEB7] Int : 4294966967 043 [........00000024] Int : 36 044 [..............00] Byte : 0 045 [........3FF00000] Float : 1.0 046 [........00000000] Int : 0 047 [........00000000] Int : 0though, i have also noticed rp missions also send VehicleInfo and AreaHideOn though this might just be for later g14 rp missions, I am currently recapturing G1 packets if you have a packet list you want me to filter by default when capturing the packets, please post them
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File structure Collection - Monster Collection book, Achievements and other stuff.. Events - Logged Events Homestead - Homestead Specific Logs, Will be merged with systems folder. Items - All item logs. Npcs - NPC logs, Interactions between NPC and Players. Pets - Dunno? Duplicate? only thing it contains is stress values for partners.. it will likely be merged with Systems folder. Quests - Everything here should be quests there all sorted by Generation or City + Part time Job Name. Regions - Packets that are in specific regions such as Moon gates, Mana Tunnels, Land Marks, Marriage. Skills - Contains 90% of the skills in the game, there are few missing but I'm working on logging them! Systems - Contains game system packets, such as Commencing. Knockback, Character Creation. Packet naming Format System or Skill name, Version Example -208.txt How to view the packets Please download MabiPale 2 and open the packet with that program, use windows search inside the Packet Archive if your looking for something if there are any packets you want me to improve, Please reply with the Packet name and I will relog it when I have time. Recent changes (December 28th, 2015) Wind Guard Data Stomp Data Combined Packets.zip Combined Packets.zip
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