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Blade3575

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Posts posted by Blade3575

  1. That's Lightning Rod. It's the lightning advanced magic. Meteor is the fire advanced magic and Hail Storm is the ice.

     

    I'm curious about F7 though.

  2. 5 hours ago, exec said:

    Actually, they don't. Thanks, Blade. Apparently I named one of the stats "LooksABitStrong", when I switched off my brain and spawned what felt like a thousand daggers, with various settings, to figure out the stat names. Should've been obvious to me what that was =P"

    I still don't know where set bonuses go though... I can see the skill enhancements in the meta data, but I don't see the stat set bonuses.

    Edit: Just realized that was a Broad Brimmed Feather Hat, of course I can't find the set effect, it's on the item itself =< I still need an enchant~

    Isn't that what Mana Magician does?
    +1 Decreased MP Consumption if Magic Mastery Rank C+

    • Like 1
  3. 9 hours ago, exec said:

    I'm in the process of creating the enchant db, but I need some more data =/ If you have an enchant on an item that does one of the following things, please post a log of them.

    Alchemy (AddBonusOnAlchemy)

    An enchant that affects a specific kind of alchemy damage. For example, rD enchant Spark: +5 Fire Alchemy Damage if Flame Burst Rank C+

    Effect instead of Stat? (SetSetItemEffectOnEquip)

    I'm not sure what exactly this does, but it seems like it usually doesn't affect an actual stat, but has a general effect on what you do. For example:

    - rE Poison Archer: +1 Poison Resistance if Ranged Attack Rank E+
    - rB Fixed: +1 MP Cost Reduction
    - r5 Marquis: +2~4 Fast Attack

    Piercing (SetItemOption)

    Any enchant that has Piercing. For example, r9 Piercing: +2 Piercing if Lance Counter is Rank 3+

    Elements (SetStatusOnEquip)

    Item enchanted with an element, Poison, Lightning, Fire, or Ice.

    AddBonusOnAlchemy:
    AlchemyBonus.thumb.png.e5f7ef49773baf8cf

     

    SetSetItemEffectOnEquip and Element:
    SetEffect.thumb.png.e92c2a811a71953e935d

    SetItemOption:
    Piecring.thumb.png.3300587c43ae24d2e30e1
    Missing at the end is:
    019 [..............00] Byte   : 0
    020 [..............00] Byte   : 0

     

    CP:
    CP.thumb.png.aa8298dfbdb41b72a1a2d4efb05

    • Like 1
  4. Hmm.. I really don't play too many other games, but isn't there that mobile pokemon game coming out? I kinda want to try that out. As for new games that have been released this year... well I enjoy playing Rocket League with a few friends.

    Pokemon Go? Augmented reality mobile game I believe is what it's classified as, correct me if I'm wrong. Definitely an interesting concept that will change how a lot of games will work in the coming years. Started with Ingress I believe.

  5.  

    • Cluttered inventory system [Insomnia]

     

    • No modding support [Gaby5011]

     

    • Old vs new combat system. [...]
    • Unfair open world PvP [...]

     

    • Slow combat (in the old system) [Natsuki]

    I guess I'll address these in the order of which they were placed.

    I'm guessing this one is due to different sized items? If not then I am curious as to what this means. If what I assume is correct, then we could create a thread to discuss something like the Diablo II/III style inventory where everything takes two spaces except for accessories.

    Modding support, to a degree, I agree with. As long as it doesn't go too far, obviously. We don't need something like pake going around.

    I believe the former is the cause of the latter here, though they are about two different subjects. I prefer the old style when it comes to PvP. I'm curious as to what people think is unfair in PvP with Mabinogi. This will probably need its own thread for debating how to fix it.

    I'm curious as to how the old combat system was slow. Was it just because it wasn't as fluid because there was loading? I feel the loading causes the need for more strategy and less button mashing (and guessing when it comes to PvP).

  6. Not where I thought this post was going to go with its content. Good idea though. Could always make different categories to be more specific toward skill groups, such as Gathering, Refining (as a general term, not just ore), Crafting, etc. depending on how specific you would want to get.

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