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  1. Enchants are apparently saved as structs inside the item data, similar to ItemInfo and ItemOptionInfo, and by the looks of it, every enchant effect might actually be its own struct. You can clearly see the values as a short, at the end of the first line, and the short before that is probably the stat. I wondered where the increased repair fee is for a moment, but then I remembered that the fee is based on the item's price, so the enchant most likely simply increased the price. Reforges seem to work the same way, with one struct inside this list for every effect. From what I can tell they start with 07, instead of 01, so the first int (?) is probably the type. Unfortunately I don't have a clue what the other values mean, which is why we need more data. Much more. We need logs of many different enchants, with different stats, different values, and different effects. For example, I have no clue where it would store the "Level >= X" checks. If you want to help out, get your enchanted items, drop one, pick it back up, log the packet with the op ItemNew, and post it here, or send it to me via PM, with a note, of which enchants the item has, so I can compare the information. Posting here would be better though. Don't worry about the data, if you exclude or mask the packet id and the first long in ItemNew, there shouldn't be anything that could lead back to you.
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