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State of Development

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Previosly, on Melia

We started development of Melia a few months before we even got into the first closed beta of iTOS and had never played the game before, though we had high hopes for it. After the game was released we continued development for a few weeks, but at this point we were already much less enthusiastic about the game. Progress slowed down, more people were disappointed by the game, and eventually development came to a complete halt.

A few months went by and when users from the community showed interest in continuing the project I started working on it again as well. I updated what we had created at the beginning to make it work with the latest client again, and I kept Melia compatible the entire time since then. Unfortunately the other users presumably lost interest again, because no more progress was made.

And now

At this point in time I don't have any concrete plans to actively work on Melia again, but I am still keeping it up-to-date, so anyone who wants to get into it can use it with the latest client. I'm also available here and on the chat should any questions arise regarding how Melia works or how something should be implemented in my opinion, and I will review any pull requests that come in.

If a capable user would like to take over control of the project, be it as a main developer or a general manager, I'd be happy to talk about that possibility.

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